Fur, problem with the reset=1 is real for you and me: we're self stated button mashers.
In a fight I've NEVER gone more than a 10th of a second without smashing my dps button.
For those looking at sequence vs /click, make sure you consider if you are a button masher. Click, as I've experience, requires a predictable, consistent button press-rate. Mine goes up in big fight and lags in trash pulls. So, I've never adopted /click.
80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
80 x4 Shaman (Orc x3, Troll)
Madoran - Horde - PvE
Unless the logic "stores" the execution of options 2 and 3 (i.e., the two commas in your first line) and simply keeps trying to execute option 1 (the cast of spell x) until it comes off cooldown.castrandom x,y,z
can be replaced by...
/castrandom x,,
/castrandom y,
/castrandom z
if your macros have the space for it.
80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
80 x4 Shaman (Orc x3, Troll)
Madoran - Horde - PvE
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
I started doing this as well once I started raiding. The difference is stunning (I believe niley pointed this out a while ago, but wow!)
Ease yourself into it.
I started by separating out my LB spam button from everything else. So for a week or so I had a 2 button approach for shock/burst/bolt (already had CL on another key):
button 1: /cs reset=8 fs,LvB
button 2: spam button= /cast lb
This didn't change my rhythm too much, I just had to be sure to remember to hit the FS/LvB combo key every 8-10 secs. After a bit of playing around with that for a bit I broke the Fs/LvB macro into separate macros and stuck the lavaburst on a modified keypress:
button 1: flameshock
alt+button1 : Lavaburst
button 2: lightning bolt
alt button2: chain lightning
I think it took me a good 2-3 weeks before I felt like things were fluid after spending so much time 1-button mashing =p
This. And the longer the castsequence or the more toons with random procs that affect cast times (like druids, paladins, shammies, etc.), the more chaotic your fight becomes. With short cooldowns on abilities and normal mobs, it isn't an issue. It's instance fights/bosses that are the problem.![]()
Now playing: WoW (Garona)
Only breaks PVE for me instead of mashing 1 key i get to mash 4 now. same thing i do for pvp. but least now we can drop 16 totems at once!
5x Hunter-Avoïd, Avoîd, Avoìd, Avôid, Avöid--Bleeding Hollow server
If You Don't Stand For Something, You Will Fall For Anything!
I have been doing that for a very long time on my main team (Paladin + 4 x Shaman). I am not too concerned about this one group.
Now, on my Druid + 4 x Hunter team, that's a different story. EVERYTHING is basically /castrandom, range and close combat/escape dps on the hunters, druid DPS casting ... Everything.
I simply have to learn a new way to play that group.
That's even worse on my 5 x DK group ... I just don't know how I will make a castsequence work.
Well, no choice. Let's see an interesting challenge into that !
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