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  1. #181

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    Quote Originally Posted by Stabface View Post
    I'm not sure if it's possible to kill the Confessor but you CAN damage her through the bubble. I know Chaos Bolt will will pierce it, and a Ret Paladin with Sanctified Wrath will be able to damage her (25% of normal) as well while wings are up. I have personally dropped her to ~15K left with my Ret Paladin before my wings wore off. You can interrupt or purge the Renew off while she's bubbled, too. I don't know of any other bubble piercing effects -- can anyone else thing of any??

    I am not sure what happens if you actually kill her while the bubble is up -- might stop at 1hp or something, or the encounter breaks, or maybe you get free candy or something!

    Can someone running a Paladin or Warlock heavy group give it a try on Normal and let us know?

    I finally got around to trying this and can sadly report that it's impossible to kill the Confessor while the add is alive; you can lower her to 1HP but she will not die.

  2. #182

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    Finally did it! Had some help from a Boxer at the same realm as me with the macro's and explainin everything to me in real-time, Thanks to Altsoba/Rubhen!

  3. #183

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    It isn't. I'm doing the FTL thing ('1' turns into ctrl-Ins, ctrl-shift-Ins, etc.). Need to macro it.
    or make an 'FTL-overwrite' key.
    I do this in HKN with '<' (left of y on a german keyboard), so when I press '< + 1' i broadcast a simple '1' to all my chars.
    OLIPCS - ordinary life is pretty complex stuff
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    Focusless Targetless Leaderless - Wiki
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  4. #184

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    I tried regular of ToC on my paladin group. Was loltastic. Stupid ROGUE, I HATE YOU. Why is it that groups are never really punished for bringing lots of ranged dps, yet there are LOTS of encounters I can think of that punish you for bringing melee dps. WTF blizzard.

  5. #185

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    Quote Originally Posted by Multibocks View Post
    I tried regular of ToC on my paladin group. Was loltastic. Stupid ROGUE, I HATE YOU. Why is it that groups are never really punished for bringing lots of ranged dps, yet there are LOTS of encounters I can think of that punish you for bringing melee dps. WTF blizzard.
    You're not being actively punished, it's just not very evenly designed. Whirlwinds and other point-blank AOE are easy tricks when it comes to boss fights, and the developers are leaning on them more heavily than they should. They don't have anything against melee groups, but IMO they need to schedule the time to come up with some more boss attacks that don't follow the anti-melee template.
    MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)

  6. #186

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    Honestly I cant think of a heroic boss that I go: Shit I wish I had some melee dps for this. In fact I think the optimal group is 3 mages 1 resto shaman and any tank. You got BL, ridiculous ranged dps and all the other necessary elements. However, I agree that they dont seem to be actively punishing melee. Just they havent really thought of anything clever to fill the void.

  7. #187

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    Quote Originally Posted by pinotnoir View Post
    I cleared normal when the guy was my 2nd boss. I still cannot get past the 2nd boss girl. She is hell on my team setup. I have a pally 3 mages and a druid. I may run that with my dk and 4 shaman just to see how easy grounding totems and tremor make it. Trying to do it without grounding or tremors sucks really bad. At this point I just reset the instance if I get that whore. The last boss is much easier than paletress.
    I belive this happend to me, when i cleared normal once, waited a few hours (think bosses here acctually respawn)...could not get past jousting without reset.

    I still wipe a few times on the jousting part..Simply because every boss charged my paladin, making him unmount instant.....then, if they go for the same slave, he unmount VERY fast to. Is there any way to go around this? That they charge the same target?
    Last edited by Volch0k : 09-16-2009 at 08:51 AM

  8. #188
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    Quote Originally Posted by Multibocks View Post
    I tried regular of ToC on my paladin group. Was loltastic. Stupid ROGUE, I HATE YOU. Why is it that groups are never really punished for bringing lots of ranged dps, yet there are LOTS of encounters I can think of that punish you for bringing melee dps. WTF blizzard.
    They are stunnable and maybe vulnerable to other forms of cc. I think that if you just round robin stun him he'll be dead before he wakes up. I have pala tank and the rogue is always my first target he does almost nothing with just one hammer stun.

    The shaman I dps more than he can heal so not a big problem. The warrior might be a problem in melee groups in fact but if you got both, just stun one and use bubble while killing the other. Never played full pala group though just guessing

  9. #189
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    Quote Originally Posted by Volch0k View Post
    I belive this happend to me, when i cleared normal once, waited a few hours (think bosses here acctually respawn)...could not get past jousting without reset.

    I still wipe a few times on the jousting part..Simply because every boss charged my paladin, making him unmount instant.....then, if they go for the same slave, he unmount VERY fast to. Is there any way to go around this? That they charge the same target?
    I'm always just near the instance entrance, so after killing the 3 groups, inevitably there's ALWAYS at least one boss just close to my group. So I just make sure shields are up and spam the attack macro I gave you. It'll be at least one less charge but sometimes more than one are just there. Don't wait to change mount for too long. If first charge is "heavy" start running for fresh mount at around 20%. Just keep one targeted and spam attack and shields while doing so. Sometimes I get as much as 3 unmounted but always manage to do it without wipes. Sometimes I have one dismounted killed but never ever had to get a fresh mount on an alt and did a lot of runs both heroic and normal.

    Hope it helped.

  10. #190
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    Quote Originally Posted by Havelcek View Post
    ...
    5) BK phase 1 is a gimme. No tricks here. Just make sure you have a Cleanse totem down
    6) BK phase 2, try to DPS down the adds but you're going to take a ton of damage on your tank so this is a healing intensive fight. As soon as the BK is dead auto-follow your guys to get them away from the remaining ghouls and then you'll be standing on top of each other (preferable) for Phase 3. Make sure your reset your totem farm because the ghouls kill them.
    7) BK phase 3. AOE heal while DPSing as much as possible. I usually pop Divine Sacrifice on my Pally just to help smooth out the damage. If you lose a guy or two don't panic, just keep at it.
    Just to add something here:
    I setup the totem farm 10-15 meters from my group to the left or right so I won't have to worry anymore about it;

    In heroic as soon as Ph2 starts (when he STARTS summoning army) I drop 4 Fire Elements and they immediately aggro the ghouls and they also do awesome damage. Ghouls are packed that way and I consecrate and Holy Wrath them. I kill all ghouls first then move to BK. I run 4 elemental shaman so I just heal over desecration. Thunderstorm is great for ghouls that eventually aggro (there's massive chain healing going on);
    Near the end of this phase I BL so I still have enough to go to Phase 3.

    I stack group in Phase 3, pop the party damage absorption of the paladin, blow mitigation abilities and just dps, dps, chain heal, dps, dps, chain heal. I seldom wipe though I accept losing 1 to 3 shaman here ^^.

    Hope it helped.

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