I got through to the second Black Knight phase on regular before I looked at the clock and decided I didn't want to get fired for oversleeping. I'll give it another go tonight.

I don't mind the mounted segment so much now that I've got Argent horsies working in the same Macaroon profile as everyone else (heh, [target=vehicle,exists] solves everyone's problems) ... but I wonder ... why did they leave this in? It's not particularly fun. Each group of three trash rush one character, they don't refresh Defend and don't try to Charge, so you just stand in one spot spamming Thrust until you win with almost no damage taken. This is about as challenging or interesting as listening to the announcer at the beginning.

The actual bosses I found to be a lot tougher than expected. It's sort of like MgT in some respects -- not a lot of trash to grind through, mostly bosses, excellent loot and harder than your standard level 80 5-mans. I think they struck a nice balance between stepping up the challenge and creating a barrier to players not quite leet enough for the big leagues. That mix wasn't quite right with MgT, but I think it is here.