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  1. #231

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    Quote Originally Posted by Hurricane View Post
    Why did you walk forward with your slaves? Could you explain this phase more throughly?
    Well, my DBM said to move (i had killed TBK for that phase when I started moving) - and forward was the only way, so I just ran like a headless chicken :P They didnt get hurt though - I'm not sure if it was because of the running or because they just didn't explode because the knight was dead (in that phase).
    Classic - Pyrewood Village, Horde, EU

  2. #232

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    I officially hate this instance for being a loot hog. It drops caster gear for my melee group, and melee gear for my caster group. I try to mix-and-match based on who need what, and it just doesn't drop anything I even need. Its like the Black night is just taunting me with his "A waste of a Chest" because that's what it feels like every time I open one of the things.

  3. #233
    Rated Arena Member
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    Aug 2008
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    Burnaby, BC
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    609

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    I just broke my mouse on this instance!!!!!!!!!!!!!! I've been trying for almost a week now to beat it on Heroic. Running Pally + 4 shaman but I've been trying with my DK as well. No good.

    I can do the mount combat first try everytime. The 3 champions because I always get the god damn pally I can't stop him from healing so I usually wipe anywhere from 10-15 times before I beat them.

    I have never gotten Eadric yet I always get Paletress and it takes me about 10-15 times to kill her. Then most of the time I die with my DK on phase 1 on Black Night (WTF), With my pally I always make it to phase 2 and the ghouls just all blow up and kill my team. I've tried to DPS them down but they all seem to exploded together even when I'm killing the boss.
    Gareatank Blood Elf Level 80 Protadin
    Gareatan Orc Level 80 DK Tank
    Gareb, Garec, Garee, Garef - Level 80 Troll Horde Shammies!
    Garea - Level 71 Horde Shammy!
    Garez, Garey, Garew, Garev, Gareu - Level 80 Draenei Alliance Shammies!
    Currently farming Horde Heroic Utgarde Keep, Utgarde Pinnacle, Gundrak, Drak'Tharon, and Culling of Stratholme(5 Drakes now)
    Azjol-Nerub-US

  4. #234

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    im absolutely clueless about second phase of first boss (3 champions), Im facing Dawnsinger, Mokra and Zultore. "SQUUIISSH" is the sound of my pala tank when he's taking something like over 8000 DPS... hes pretty well geared, more than raid ready.. My priest is able to deal with that, but not when Zultore and Dawnsinger begins reducing healt of slaves by 50% per shot...

    And Im not even facing Visceri...

    Well, I Succeded now, :-) maybe I was to quick to get frustrated. seems the way to do it just engage them where they stand, dont pull them out in the open. Most importantly do everything to kill the first champion as quickly ass possible, else they will do to much dmg!!
    Last edited by Brutala : 10-15-2009 at 02:06 PM

  5. #235
    Member BobGnarly's Avatar
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    Nov 2007
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    Somewhere out there.
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    555

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    Quote Originally Posted by Gares View Post
    I can do the mount combat first try everytime. The 3 champions because I always get the god damn pally I can't stop him from healing so I usually wipe anywhere from 10-15 times before I beat them.
    Ya, the healer must die first as I think you've figured out. I did two things to make this encounter much easier:

    1. I created a round-robin (I use keyclone) windshear macro for each shaman. It basically says:

    /stopcasting
    /cast [target=focustarget] windshear

    And I use that to interrupt all of his heals.

    2. If I get a bad draw on the champs (e.g. healer, rogue, war), I open with defensive cooldowns on the paly (divine protection + divine plea [I have the glyph]) + bloodlust and just blow shit up. The defensive cooldowns are just so you can concentrate on DPS until he's dead and not have to heal at all. Usually if I do this I don't even need to interrupt his heals.

    I have never gotten Eadric yet I always get Paletress and it takes me about 10-15 times to kill her. Then most of the time I die with my DK on phase 1 on Black Night (WTF), With my pally I always make it to phase 2 and the ghouls just all blow up and kill my team. I've tried to DPS them down but they all seem to exploded together even when I'm killing the boss.
    A few quick points on paletress:
    - Use grounding totems. They don't work on all her spells, but it seems to work on some.
    - staggered tremor totems = fear does nothing.
    - [VERY IMPORTANT] she casts renew, both on herself and the nightmare. It heals for a ton and must be purged off immediately.
    - group up and chain heal. Your slaves are going to take some damage so your chain heal covers everything. Also, it's easier to recover from the 0.5s of fear you might take.

    She is actually a cake-walk one you get those things down.
    No matter where you go, there you are.

  6. #236

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    Quote Originally Posted by Gares View Post
    With my pally I always make it to phase 2 and the ghouls just all blow up and kill my team. I've tried to DPS them down but they all seem to exploded together even when I'm killing the boss.
    I run a paladin 4 shaman team (one resto).

    I have cleared the heroic maybe 5 or 6 times. I have mixed results on the black knight. Like you I have a hard time with phase 2. I have to drop 4 fire elementals to even have a chance in that phase. Even sometimes when I get past phase 2 I will experience massive aoe damage on my slaves.

    So for me on the black knight it is attempt it once. Wait 20 mins for the cooldown on fire elementals to expire. Then attempt again.

    I set my team up against a wall so they don't get thrown back. Watch this it is pretty much what I try every time.

    http://www.youtube.com/watch?v=dAXLXWLHtiw
    [spoiler][/spoiler]Shaone,Shatwo,Shathree,Shafour,Shafive
    <Zero Tolerance>
    Level: 70
    Server: Azgalor
    Race: Orc / Blood Elf

  7. #237

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    I re-activated my accounts so I can farm halloween for mount, and spent a week leveling my 70 warr to 80 - needless to say his gear is absolute crap. I farmed h toc when it came out, but my two other tanks (pally, DK) were pretty geared and I facerolled the instance.

    Well, with my warrior, who is around 28k hp unbuffed and 520 defense (lol, I know, I know!! He has some resil gear from welfare PVP tho) it was horrible. Wiped a lot.

    Some tips that have made my life easier:

    #1, gear up your tank as fast as you can. I crafted some gear and it made a big diff. Its fairly inexpensive to make the ulduar belt/boots, around 1500g each, and well worth it.

    #2, on first 3 champs I try to kill the warrior, shaman, or rogue first (in that order). The warrior MS debuff sucks. I also lust on this boss right away so I can get it down fast.

    #3, on last boss spread the team out 15 yards apart each. When I used to do it before I'd just bunch everyone up and magma totem/aoe the adds down then the boss, I barely had to heal my tank. Ooo, that does NOT work with an undergeared warrior tank!

    After a lot of wiping I found it easier just to spread everyone out against the wall, and single target DPS the adds in p2 (focus on exploding ones first) while spam healing my tank. I don't drop elementals or lust even, just keep nature resist, disease cleanse, grounding, and shadow protection on the team (i run warr/holy priest/boomkin/2x ele shaman) and my priest spams poh. I do have to innervate my priest from my druid as p2 ends, but no big deal, then I just keep spamming poh until fights over.

  8. #238

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    I've got two groups I had to work this through.

    Champions, I set up a macro that spams the basic attack and charge, and sets each character to follow another one. Character 5 follows 4 follows 3 and so on so they all have some space. Just spam that button and occasionally 4 to keep shields up, and ride back and forth on the inner star thing.

    One we're on foot, it depends on if I'm on my melee group or my caster group. Melee group kills in the order Warrior/Rogue>Healer>Mage/Hunter. If I roll both the warrior and the rogue, I tend to reset, because I'm NOT messing with that storm of poisons and whirlwinds. If its my caster group, kill order is healer>everyone else. Doesn't really matter the order once the first one goes down.

    Eadric is a pansy. Kind of sad that he made Grand Champion. Just turn around when he casts radiance and that's it.

    Paletress is a Bitch. You need either really good AOE healing, or a dynamic healing macro that tosses a heal to whoever she smites, which she does to random characters. Once she spawns the nightmare, I have to taunt it to keep it from running all willie nillie, and I use a PvP trinket on the first fear for me melee group. Not much need if you bring a shaman with a tremor totem though. If it gets off more than one fear, I just gather everyone up. I don't worry about purging paletress's renew on herself, but its pretty important to clear it on the nightmare. If you can down the nightmare, Paletress herself can be dropped pretty easily. That's a big if though.

    Black Knight, keep an automatic disease cleanse up on the tank. Otherwise, he's going to be taking massive DPS from frost fever and blood plague. Like 6k a tick. Each. Phase 1 is a tank and spank outside of that, making sure to kill poor Alestar Brightstar. That dude has a piss poor lot in life. Every day he announces for the tourney, gets choked to death by the Black Knight and rasied as a Ghoul. And tomorow it will be the same, and so on. Poor Bastard,

    Anyway, Phase 2 is a burn phase. Just burn him down, and when he hits around 20k or less, set everyone to follow and just run out of the ghoul swarm. They'll explode harmlessly, and then its phase 3.

    Phase 3 is an even worse burn phase. Set your healer to spam AOE heals and pray you have enough time to DPS the boss down before he kills everyone.

  9. #239

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    Quote Originally Posted by Bigfish View Post
    I officially hate this instance for being a loot hog. It drops caster gear for my melee group, and melee gear for my caster group. I try to mix-and-match based on who need what, and it just doesn't drop anything I even need. Its like the Black night is just taunting me with his "A waste of a Chest" because that's what it feels like every time I open one of the things.
    I totally agree with this, the only things that have dropped are the weapons and the trinkets. there is absolutely nothing in this instance worth going here for on my main team and they are the only ones that can take him down. if I bring in one lowbie I usually can't take him down only to find it didn't drop a single thing I can use and I have a 100g/toon repair bill. I think they weight the drops to what you don't need. I can' t tell you much much attack power leather dropped until the day I started bringing a druid along. I haven't seen attack power leather since then. It would have been faster to just do the heroics and buy the gear with badges. I always come away from this instance pissed.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  10. #240

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    Quote Originally Posted by Bigfish View Post
    I officially hate this instance for being a loot hog. It drops caster gear for my melee group, and melee gear for my caster group. I try to mix-and-match based on who need what, and it just doesn't drop anything I even need. Its like the Black night is just taunting me with his "A waste of a Chest" because that's what it feels like every time I open one of the things.
    I know what you are talking about. 32 heroic runs so far, only 3 cloaks, 2 rings and 2 spelldaggers. SUCKS.

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