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  1. #1
    Rated Arena Member
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    Quote Originally Posted by Multibocks View Post
    I tried regular of ToC on my paladin group. Was loltastic. Stupid ROGUE, I HATE YOU. Why is it that groups are never really punished for bringing lots of ranged dps, yet there are LOTS of encounters I can think of that punish you for bringing melee dps. WTF blizzard.
    They are stunnable and maybe vulnerable to other forms of cc. I think that if you just round robin stun him he'll be dead before he wakes up. I have pala tank and the rogue is always my first target he does almost nothing with just one hammer stun.

    The shaman I dps more than he can heal so not a big problem. The warrior might be a problem in melee groups in fact but if you got both, just stun one and use bubble while killing the other. Never played full pala group though just guessing

  2. #2

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    Quote Originally Posted by Altsoba View Post
    They are stunnable and maybe vulnerable to other forms of cc. I think that if you just round robin stun him he'll be dead before he wakes up. I have pala tank and the rogue is always my first target he does almost nothing with just one hammer stun.

    The shaman I dps more than he can heal so not a big problem. The warrior might be a problem in melee groups in fact but if you got both, just stun one and use bubble while killing the other. Never played full pala group though just guessing
    Yes he is stunnable, but he lasts through one stun of my rets AND drops poison cloud as soon as he wakes. I have to strafe everyone out of it and then, of course, the stupid shaman heals him. It goes round like this a few times until rogue is no longer stunnable due to diminishing returns and then I wipe. With my shaman I spread them out and go full dps on rogue and he barely makes it through one stun. Kind of annoying that hes so hard on melee dps.

  3. #3

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    Honestly I cant think of a heroic boss that I go: Shit I wish I had some melee dps for this. In fact I think the optimal group is 3 mages 1 resto shaman and any tank. You got BL, ridiculous ranged dps and all the other necessary elements. However, I agree that they dont seem to be actively punishing melee. Just they havent really thought of anything clever to fill the void.

  4. #4

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    I hate this buggy instance.

    I pretty much have it on farm, usually no deaths, unless the mounted phase produces a bug.

    Apparently, if you kill the last mounted champion while another one is jumping onto a horse, it'll bug, you/they will dismount, except for the guy that just mounted. He'll stay mounted, and start trampling your guys.
    Go outside, reset.

    Yesterday, after killing the 3 champions on foot (luckily, I had hunter/mage/healer, no warrior or rogue), I'm running to the center where the chest has already spawned, and the mage comes back to life and starts casting on one of my shamans. I reacted too slowly and he killed it.
    I grabbed the mage, tanked him and got him down.. at which point he MOUNTS UP!
    He then proceeds to trample and kill two of my guys before I can run out of the instance.

    All this time, the chest is already up, I quickly looted it while running out of the instance in case it bugged too somehow.

    Luckily, when I went back inside, mage was gone and I could start boss 2.

    I hate this instance.

  5. #5

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    And more bugs, although this one was actually beneficial.

    I get hunter/mage/warrior, kill them all, chest spawns. Then I notice hunter is again at full health, so kill her again, and again she's at full health, kill her a 3rd time. This time she's sitting on the ground doing nothing, but I can see dots still doing damage to her.

    Worried she'll get up again, I loot, zone out and back in, see the hunter isn't where I left her, so I talk to the guy to start the next boss.

    Then I notice, oops, all 3 champions are back standing at the big doorway, and they are now accompanied by the second boss (the girl, bah!).

    Luckily, I can pull two groups of adds, then the champions separately without the girl. Kill them, and lo and behold, I got a SECOND chest, with full loot.

    Now I'm back to having two bosses left with no more bugs.

    So overall, I got loot from 4 bosses in one ToC heroic run (and my rogue friend got some boots ).

  6. #6

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    So, I was doing a couple normal runs today, for my last haste trinket.

    My first run, I unmounted all the 3 bosses in p1, but it just would not get to p2. All bosses were on the ground, had my slaves on each of em, keeping em from mounting up again. So, i reset the instance, and everything runs smooth. After that, the same bug happen over and over again, i would get them all to unmount, but the event didn't advance to the next stage. I also tried to let one of them mount up again, just to kill him, but that didn't help ether. So, then i unmount one of my slaves, to manually cast this piece of shit to death. Nope, just would not advance. This happen 4 times, until i got the "to many instances recently! message.

    Yes, I'm 100% i did reset the instance, and the instance was set to normal at all times. This also happend yesterday, but only once.

    Any idea whats causing this bug?

  7. #7

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    Quote Originally Posted by Volch0k View Post
    So, I was doing a couple normal runs today, for my last haste trinket.

    My first run, I unmounted all the 3 bosses in p1, but it just would not get to p2. All bosses were on the ground, had my slaves on each of em, keeping em from mounting up again. So, i reset the instance, and everything runs smooth. After that, the same bug happen over and over again, i would get them all to unmount, but the event didn't advance to the next stage. I also tried to let one of them mount up again, just to kill him, but that didn't help ether. So, then i unmount one of my slaves, to manually cast this piece of shit to death. Nope, just would not advance. This happen 4 times, until i got the "to many instances recently! message.

    Yes, I'm 100% i did reset the instance, and the instance was set to normal at all times. This also happend yesterday, but only once.

    Any idea whats causing this bug?
    If that happens again, try zoning everyone out and back in without resetting the instance. Hopefully, the champions will line up at the door ready to be killed.

  8. #8

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    Quote Originally Posted by Pocalypse View Post
    If that happens again, try zoning everyone out and back in without resetting the instance. Hopefully, the champions will line up at the door ready to be killed.
    Just forgot to mention, i did try that ofcourse. What happen was, all the pre-boss mounted guys were laying dead, but i had to start the event all over again anyway.

  9. #9

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    LOL you are having more problems with this instance in a few days than I have ever had. I always zone out after the mount combat, but I have not seen the bugs you are getting =/

  10. #10

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    after reading this whole topic, i was ready to go in.

    Made the macro's for the vehicle's.

    So i go in, press F11, sets focus to my DK, click on a mount for all my toons, they all run to get it.

    I group back up in front of the gate, press 4 a few times to get my shields up.

    Then i hit my assist focus button, and nothing happens ....

    every single time i set my focus before, it resets once they mount up and use a vehicle ability.
    I can't reset focus either , because i cannot target my DK. "unknown unit" is what they spam all over chat.

    any solutions ?

    edit: figured it out: don't use : Target deathknight, set focus, instead use : /focus deathknight
    Last edited by bartholomeo : 09-19-2009 at 10:29 AM

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