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  1. #1

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    i am thinking of running a group like this:

    tank: pally (aura, blessing, seal)
    dps1: ele (hero, sp, crit, haste, other totems on top)
    dps2: moonkin (mdw, hit debuff, spell crit, spell dmg %)
    dps3: wl (crit debuff, replenishment, +hp or int through the pet, soulstone, healthstone)
    heal: not sure

    priest? provides sta buff and could be used as dd with only minimal equipment changes required
    pally? more blessings, auras, seals - only downside: can not become a range dd
    druid & shami - no additional buffs

    what do you guys think?

  2. #2

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    I would go for priest definitely. Fear Ward, AOE healing and buffs the only downfall is survivavility.

    I played Holy pally since day 1 and it's not that easy to heal a 5man team during AOE damage situation. You're only AOE is Beacon of Light and the Glyph of Holy Light(not that big actually). Flash of light has a HoT now when under Sacred Shield. Holy paladin is very effective in tank and off tank healing. Since you have a shaman/pally and lock, I think thats enough to substitute holy pally's improved blessing of wisdom

    Druid has some good HoTs too and my guildmate always scored the highest Healing output in Recount. Plus Druid can be tank, long range and healer anytime. Revive is also a plus

    Shaman is also decent healer plus additional stack totems and additional Self ressurect

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