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the way I have it set up is this.
I do not use the "repeater options" but make a keymap instead.
for example,
1 - make a keymap called "control"
2- click the control keymap and untick "hold this keystroke actions while hotkey is held"
3- right click on "mapped keys" and make a new mapped key called "Activate Keymaps"
4- choose your hotkey
5- right click "steps" in the "activate keymaps" and make two steps
step 1
6- click on step 1 and then right click on "actions" in the right window and choose "keymap actions > "new keymap state action"
7- target = "window:all w/current"
8- Keymap = "the keymap you want to turn ON"
9- choose "ON" for the other box
10- do the same for each other keymap you want to turn on when the button is pushed
11-the last action in step 1 should be "new popup text action"
12- in "new popup text action" target = window current text = "Keymap is ON" display for = 1.00 fade out over = 0.50 color = whatever you want 
Step 2
13- in step two, do teh same you did in step 1 except turn everything "OFF"
14- and in "popup text" target = window:current text = "keymaps off" the rest is the same options except color, pick a different color then the one ins step 1
15- drag character set to the keymap in the left pane window
thats about it, export it to innerpsace and load your game. I never had to use whitelist/blacklist in innerspace. The only thing I wish for innerpsace is a way to organize keymaps and to have popup text stay on the screen untill I turn it off (like keyclone)
hope this helped
Last edited by cybernerv : 08-02-2009 at 11:53 AM
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