It's interesting that you say that, because I've had a shift in how I look at my teams, and it's becoming less important to me that my guys all crit and have huge damage reports, and more important that I am getting consistent results, with good solid healing, so if it takes an extra minute or two to burn some mobs or a boss down, so be it - surviving is more important now than two shotting everything in sight.Originally Posted by 'Dorffo',index.php?page=Thread&postID=219275#post2 19275
I got it by getting frustrated with my current team, a priest, a pally, and a rogue. The Pally was consistently topping the damage meter, over a rogue 4 levels higher with better gear - and the rogues dps was about a quarter of what it should be. So I slowed it down and studied the fights and found the errors in my rotations, and after a few days of experimenting I have have the rogue and pally just about neck and neck in DPS - and it's high dps. The priest can now sit back, heal, apply some dots, and I can manually do her rotations if the mobs live long enough.It's a lot less hectic, and they are a killing machine again. I had to bring my 80 mage once or twice, but it's smooth sailing now.
Next I need to work on threat. The Pally loses threat too easily from the rogue. It's a timing thing, I need to overhaul the pally's macros. The two kill so fast, it's not an issue yet, because I'm not running dungeons.
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