Close
Page 2 of 3 FirstFirst 1 2 3 LastLast
Showing results 11 to 20 of 21
  1. #11

    Default

    Hi Leather,

    I'm only about 2.5 weeks into my first multi-box team ever & I'm level 35x4 and 37 on the tank (using the +xp shoulders). I decided on a very similar makeup to yours. Since I'm new though and mages seem to have only limited group utility I took a hunter for this spot. Reasons are:

    1. Get a bear tank pet, more usefull than polly ESP if your tanking with concecration. If tank goes down the bear has the mobs already from his Swipe ability and you can normally pull out a win on a rough pull. AND you can normally heal the bear faster than the pally since you can use mend pet at the same time.... > sheep.
    2. Water is cheap & hunters can proc Replenishment later too which beats intel hands down.
    3. Intel isn't quite as nice as aspect of the pack & you get kings / Motw / Mana tide / spirit / Fort AND replenishment going with the hunter over the mage.
    4. Portals IMO are nice but not worth passing on the other advantages of a hunter
    5. Spread out macro's. You will need to use one to get your toons off autofollow before instance pulls. The hunter can be the one that steps backwards since he will have a much longer range than your others.

    IMO where the mage would really shine is in a priest / pally / mage x3 team for AOE fun in the sun via Holy nova & arcane explosion. Their directed AOE abilities are tricky to use and require mouse sync software (I'm just using keyclone). Granted I'm really new but I've managed to clear SM Cath at my current level multiboxing 5 different toons, and on the last boss my BEAR tanked the boss for the last 25% after my tank got gibbed. /shame!

    You can take a look at my post here:

    Hello world, new guy here.



    Hope it helps : P
    5 Boxing on Alexstraza alliance. Currently LVL 25
    Onepaladin, Oneshaman, Onehunter<onebear>, Onepriest, Onedruid

  2. #12

    Default

    I'm currently running Tankadin, Resto Shaman, Enhancement Shaman, Boomkin, Warlock. IMO, the most annoying and time consuming part is the class quests. /click sequences make macros easy, IMO and since we plan to raid, we wanted tons of buffs and debuffs.

    But I've been boxing a while. This is my 3rd team to 80 {out of who knows how many to 60-70}, and I did a multi-class team to 80 in EQ2. And I really enjoy the research and trial and error that comes with making macros to optomize my output. If you're the type of person that just likes to jump online and play, using burst to brute-force through, then multi-class groups might not be worth the headaches to you.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  3. #13
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    Enabling "Click to Move" in Interface - Mouse Options, and Keybinding "Interact With Target" on all your toons is incredibly useful.

    On my Disc priest team, I have Fear Ward on round robin, always targeting my lead toon. I have Mass Dispel, on an easy to quickly click keybind.

    On my Pally/Shammy team, I have Tremor totem down pretty much all the time.

    Even so, its very easy for a fear to last 2-3 seconds before its removed. Other teams might be feared even longer.

    What you do is assist the main, who is targeting someone. Then when the fear ends, you click your Interact Keybind. This will have all the toons run towards where the target is standing at the time the Interact key was pressed. The range on interact is easily 4-5x further then follow. In the case of casters, backspace or forward press, when you're close enough to nuke, and you can nuke from a distance all facing correctly. For melee or if you'd like to regroup, don't break the interact movement (need Click to Move enabled for this), and they'll all run back to each other.

    It's still a pain, but this is a very strong tool to deal with Fear type effects.

  4. #14

    Default

    Quote Originally Posted by 'Ualaa',index.php?page=Thread&postID=219338#post21 9338
    Enabling "Click to Move" in Interface - Mouse Options, and Keybinding "Interact With Target" on all your toons is incredibly useful.
    Click to move and Interact with Target are awesome, but wow have I ever been accidentally sending my toons over cliffs lately! I used to pass my right mouse clicks when another key was held down, to sort of do this without the above options. So I sometimes fall into old habits...sometimes I do this on quest givers that are at the edge of very high cliffs...and my four slaves take running leaps off the edge. Ahh!

    Lesson learned: don't pass mouse clicks and have the above enabled
    Elune (Alliance, 80 Druids): Forestoe, Foresty, Forestay, Forestae, Forestao
    Dethecus (Horde): Lightwield, Grounder, Pyric, Flay, Grown

  5. #15

    Default

    I have always found the idea of playing four shamans (or even worse five shamans) dull and went for a mixed group from the beginning. My team looks like this

    Protection paladin (main)
    Fury or Arms warrior
    Paladin (either Retri or Holy)
    Fire mage
    Shaman (elemental if the paladin heals, resto if not)

    I also have a combat rogue, a feral druid and a destruction warlock that I throw into the mix when I want some additional challenge (the warlock is on the same account as the shaman, and I prefer the great buffs that the shaman's totems bring).

    I don't know if I would recommend playing a dps warrior since it requires a lot of creative macros and practice. Rogue and feral druid are even worse since especially the feral druid rotation is so complex. Mobs that whirlwind are a real pain; the plate armor usually save my warrior but the rogue and the feral druid are too squishy.

  6. #16
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    The first team I leveled to 80 was.. Prot Pally and 4x Shaman (one is dual spec for Resto).

    I've been doing the daily guide, but only the Icecrown portion.
    Pretty easy 1100-1150 gold, in under an hour with epic flyers.

    Honestly, they're not the best geared yet. But I'm working on it.
    One shammy is in mostly Naxx25, the others in mostly 80 blues with the odd epic.
    I think 1900 SP and 1500 SP or something close to that.
    They were using the /click castsequence pre-3.2, so haven't noticed much boost from 3.2
    The 16 totems at once on a click is nice, one for default click and another for AoE stuff.
    The pally is 26k unbuffed and crit immune, with a mix of Ulduar-AH items, Naxx10 and Crafted.
    Pally uses a 96969 macro, which is on the same keybind as the shammy click castsequences.




    I've got 5x Boomkins and 5x Disc Priests, both teams at 60th.
    Will eventually level them both to 80th, hopefully before the next expansion.
    Both sets are very fun to box.



    My current team (mixed), is basically the toons I played prior to boxing.
    I'd like to level them from 70 to 80, because they're there and 70 already.
    Four of the five have epic flyers already, and a second team doing dailies would not hurt.

    They're all using click castsequences, but the warlock does the best dps by a long shot (1600 SP, T6).
    Toons are 75 Feral Druid, 74 Disc Priest, 73 Elem Shaman, 70 Demo Warlock and 70 Mark Hunter.

    My first run though Utgarde Keep was very disappointing.
    The tank and healer really outgear the mobs.

    Hunter got stuck on a wall, so did not participate in the first boss fight.
    Almost out of mana on all toons, but short a dps.

    Shortly after the first boss, druid pulled a group.
    The priest took healer aggro and ended up dying to trash.
    Druid AoE threat is a lot weaker then Pally, could not get them off of the priest.
    I'm surprised the Priest even managed to take threat.
    Druid is crit immune, via talents. 16k HP's, which isn't a lot but not bad for a 71st level instance.
    Basically half and half - 70th T5 Feral gear and 71-75 blue Feral Bear gear which has upped the old stuff.
    The druid's health dropped a lot faster vs mobs 3-4 levels below her, then the pallies does vs same level mobs.

    Definitely so much easier with Shammies and a Pally.
    Not sure if that's because of the mixed group being harder to play, or the shammies being so strong boxed.
    Relative to their level, the Pally is much better geared as a tank then the Feral.
    But relative to the mobs they faced, the druid should have had a much easier time.

    Oh well.
    Live and learn, adapt.
    Need to make some changes to the mixed team.
    Was really hoping they'd be able to do instances the whole way.
    That way Priests could pvp, and hopefully with two teams having not quested, it wouldn't seem so bad on the Druids questing.

  7. #17

    Default

    Most classes you can just macro into 1 "spam me" PvE button, so 5 different classes is only harder for initial setup. I do 4 classes (Feral/Mage/Holy Priest/Elemental Shaman(x2)) and I hit 3 buttons 99% of the time ("spam me" threat/dps macro, gheal druid, prayer of healing)

  8. #18

    Default

    I have 2 groups setup like this and its great! Only prob I ran into was keyboard and action bar space. I eventually bought an Xkeys. So much more doable, its way more fun and can tackle almost all situations. some of the perks I found was loot dropped always found a spot on someone,various CC capabilities if u like CC, and buff( I love buffs!)
    Vek'linash - Alliance
    Morra -5 man PVE <League of Crafters>
    Prank - Rogue - Solo Toon
    PVP Druid Team - Boxone, Boxtwo, Boxthree, Boxfour, Boxfive. 2 Resto, 3 Feral

  9. #19

    Default

    I run my main a pally+shaman+priest group, my mix group consist of one of the pally, hunter, mage, druid, and priest, both pally and priest are 80 and the rest are working there way through the low 70's. They don't do as much damage as the shaman group but there only in there 70's I imagine that they will work just fine once I get them up to 80. And as always the fear bombs are always killer on any group regardless of they being all shaman or mix group, though shaman do have an easier time with there totems.
    Daggerspine Alliance: Phoebus(Tank), Soozanuna(Heals/Tailor), Angakak (Enchanter), Wakantanaka(Herb/Alch), Znakharka, Jonhyone(JC), Marious(Other Tank/BS), Magnux(Enchanter), Coyolxhauqui(LW)

  10. #20

    Default

    Still pretty new to multiboxing here; couple of weeks into the 5-man gig. Since I have never been a traditionalist I opted straight to the mixed team; babies hit Outlands day before yesterday after a couple of days resting at the inn.
    Last night with the team ranging between 61-62; Prot Pally MT, Ele Shaman, Shadow Priest, Balance Druid & Frost Mage, we cleared both Ramparts and Blood Furnace.

    While I cannot make any comparative analysis, I find the synergy between the group outstanding. I use the /click – castsequence macros with the various “,” spacing to account for cool downs, and save boss encounters my team never needs to stop to drink; with this in mind I am contemplating replacing the Mage with a Warlock, or Hunter. Would the Pally & (4x) Shaman have been easier? No doubt, as the learning curve of macro and timing sequencing is vital to the survival of the group; that however is exactly why I took the leap into Multiboxing in the first place.

    Running 5-different classes has rejuvenated my love for the game once again, making each instance that we encounter fresh and exciting like it was way back when I ran my solo toon. Looking forward to WoTLK and beyond too is exciting; figuring out how to move 4-linked characters in harmony with my tank to avoid various swirling vortex’s of death in heroic encounters will keep my simple mind very occupied.
    8/7/09 Level 1 – Pally (Tank); Priest (Shadow); Shaman (Resto); Mage (Frost); Druid (Balance)
    8/19/09 Level 62 – Pally (Tank); Priest (Shadow); Shaman (Resto); Mage (Frost); Druid (Balance)
    8/29/09 Level 68 – Pally (Tank); Priest (Shadow); Shaman (Resto); DK (Blood); Druid (Balance)
    9/5/09 Level 72 – Pally (Tank); Priest (Shadow); Shaman (Resto); DK (Blood); Druid (Balance)
    9/19/09 Level 80 – Pally (Tank); Priest (Shadow); Shaman (Resto); Hunter (BM)); Druid (Balance)

Similar Threads

  1. What classes
    By tl1234 in forum New Multi-Boxers & Support
    Replies: 5
    Last Post: 10-10-2008, 11:48 AM
  2. RAF classes?
    By Shadraak in forum New Multi-Boxers & Support
    Replies: 6
    Last Post: 09-19-2008, 12:11 PM
  3. Classes
    By H2BH in forum General WoW Discussion
    Replies: 4
    Last Post: 03-07-2008, 07:24 PM
  4. 5 classes in a 5-box?
    By Xanthos in forum New Multi-Boxers & Support
    Replies: 10
    Last Post: 12-20-2007, 04:18 PM
  5. RAF classes?
    By Shadraak in forum General WoW Discussion
    Replies: 0
    Last Post: 01-01-1970, 12:00 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •