I definitely need to spend about four days training and then upgrade my modules.
What might a good salvager be? A Hurricane?
I definitely need to spend about four days training and then upgrade my modules.
What might a good salvager be? A Hurricane?
salvaging i use a destroyer, i prefer thrasher since its faster but has a slightly smaller cargo hold, most people use catalysts for salvaging, i also use an exequeror for salvaging level 4s as i get 1600+ cargo hold decent speed, and plenty of cap for 2 tractor beams and 2 salvagers.
either get EFT ( eve fitting tool) or
EVEHQ (has a fitting tool amongst other things)
and test out different ships as salvagers until you find one that you like and are willing to train up to if necessary.
Left WoW now playing eve fulltime.
Member of The Gallente Republic alliance.
We own the Ravarin system.
This is part of my problem with the Raven:
http://ineve.net/skills/character.ph...D=Nzk3NDA4OTIy
I'm only at 4.6m SP. I tried out that same fitting and it put me at 346 tankable DPS with 47000 effective HP. And here I thought I was almost running out of skills to boost my shield defences (besides the few upgrades I need to be able to use the T2 modules to begin with). I'm looking through the list of engineering skills I don't have / have to work on at the moment and I'm wondering what exactly could make up for the 25,000 HP difference (besides implants?).
EDIT: Duh, you have to select a damage type/faction to defend against. 75,000 and 706 against serpentis sounds more like it. Guess who feels like an idiot now? (*raises hand*) :whistling:
lol no worries i forget to change that all the time lol.
Left WoW now playing eve fulltime.
Member of The Gallente Republic alliance.
We own the Ravarin system.
I played eve for a really, really long time and finally left with the implosion of Goonfleet a little bit ago.
But I had three accounts that I used synergy to control and between them, it was L4's on Easy Mode for as long as I cared to grind them.
I didn't bother with salvage or scooping cans. It was all about LPs and mission bounties.
Two Raven pilots T2 fitted:
[Raven, L4 Tank]
Power Diagnostic System II
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large Shield Booster II
Heat Dissipation Field II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Sensor Booster II
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Auto Targeting System II
[empty high slot]
Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I
and a Raven Cleric:
[Raven, L4 Cleric]
Local Power Plant Manager: Capacity Power Relay I
Local Power Plant Manager: Capacity Power Relay I
Local Power Plant Manager: Capacity Power Relay I
Overdrive Injector System II
Overdrive Injector System II
Eutectic I Capacitor Charge Array
Eutectic I Capacitor Charge Array
Eutectic I Capacitor Charge Array
Eutectic I Capacitor Charge Array
Phased Muon ECCM Caster I
Phased Muon ECCM Caster I
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I
The two tanks were cap stable with everything on for about nine minutes, which is easily enough time to jump in and grab aggro on anything. Sensor Boosters to increase range and an auto targeting system to increased max locket targets by three so I didn't have to mess with locking things as often after shooting through my first batch of locked guys.
Once I had everything aggro'd, my pried would jump in and put a ECCM on both guys to keep them from getting jammed. I found the most annoying thing for my play style was getting jammed and this alleviated that. Two large shield transponders can either be split across both ships or plopped on a single ship for serious tanking ability.
The key point was that the cleric was cap stable. Longer fights made this important.
Should it be a mission with waves, I'd send in the two tanks first to absorb for as long as possible, then send in the priest when necessary. If the priest was targeted, I'd try to fight them off, or warp out and burn back through gates to the fight (which is why the two overdrives).
I did this for ages and never lost a ship.
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