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Thread: 5 paladins

  1. #11

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    Got my team to 80 and have okay gear for now. Thinking about dual spec for my main and try arena out. I bet it would be pretty fun.

    I walked out of UP yesterday and there were 5 allies outside and 3 of them attacked me and died pretty quick while the other two ran into the instance. Who knows, maybe I could win every once in a while!
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  2. #12

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    5 palas here,i've been doing BG's with all Ret and its a blast at 70,hardest thing is getting into range but once there,you can be all over players like a cheap suit.

  3. #13

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    INCONCEIVABLE!!!!

    It can't be done.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  4. #14
    Super Moderator Stealthy's Avatar
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    Quote Originally Posted by Tdog View Post
    Actually I run 1x Prot and 4X Ret since most ppl are stupid enough to attack your main over and over again.

    Umm...Hell no it's not. Paladins have pursuit of justice, repentance, Avenger's sheild, HoJ, Cleanse, BoF, Divine Shield, and I pretty sure I'm missing a couple of others.

    It's very rare that some one can actually get distant on my pally team in BG's. I haven't played Arena with them which may be a different story with a really well organized team with tons of CC. Even then your burst with 5x paladins is so high that you could probably just mount up and run right into the middle of them right off the bat and take down a couple before they could really CC ya. Again I haven't done arena with my team so this is just theory.
    There are some classes that can be difficult to nail down, particularly mages and hunters - simply becuase the range on our stuns / snares isn't great:

    Avenger's Shield - 30 yards
    Repentance - 20 yards
    Hammer of Justice - 10 yards (15 with glyph).

    A skillful hunter or mage can sit outside the 30 yard range and take pot shots at you...which is why I'm going with engineering on my toons, for these:

    Nitro Boosts - being increased to 5 secs duration, and getting +12 hit & crit in 3.2.
    Hand Mounted Pyro Rocket - 45 yard range and damage increase in 3.2.
    www.wowhead.com/?item=Cobalt Frag Bomb - 45 yard range, and 3 sec stun to all targets within 5 yard range in 3.2 (0.5 sec cast time, can be cast while moving)


    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

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