I tried ISXBoxer, tried setting up the keys and the white lists and all the other special stuff. Spent nearly 10 hours during my vacation setting everything up. Spent another 3 hours tweaking it. In the end, I nuked all the special key control from ISBoxer and now only use it to position my windows and launch all 6 instances at the same time.

Right now, I just use the DNP/MUTE functions in Keyclone and it works well enough. Take some time to mess around with it and you'll find Keyclone to be infinately simpler than ISBoxer. I'm not slamming ISBoxer... but Keyclone does have years of dev, whereas ISBoxer is fairly new.

After talking and reading these various threads, I've changed up my setup (again). Out on the net, there is a spreadsheet with every spell, skill, ability, etc as of the GU52 patch for every class and every AA. Going through the spreadsheet, I have now reconfigured most of my combat attacks to start a fight with the skills/spells that take the longest to recast, and work my way down. I still have special keys to launch all Taunts or Stuns or Mezzes, but general fighting has been reduced to cycling 3 keys over and over... almost like playing a bard in EQ1, and this has made life even easier.

My dps has improved slightly, tho not noticable. Hopefully but end-game/tso, I'll see a difference.

As I mentioned to Shdwdrgn, don't try and plan ahead, go with the flow, build up your team and your spell bars and your ideas as you go. Don't static anything, know that it is all changeable, just depending on how much work you want to do... And remember, whatever you come up with as 'perfect' today, will suck tomorrow

g'luck