Close
Showing results 1 to 6 of 6

Hybrid View

  1. #1

    Default What do you think of my 10 man team

    Since I wanted to level again, I started over on a new server. I will end up with:
    1 Druid
    1 Death Knight
    4 Shaman
    2 Priests
    1 Warlock
    1 Hunter

    This would be a nice time for Naxx 10er, dont you think so? I never played a DK before though... :?:

    Now I am not sure, whether I should use the rest of my RAF time for another 4 chars:
    +1 Death Knigh
    1 Paladin
    1 Mage
    +1 Hunter

    So for Naxx 10er I would go with

    1 Druid
    1 Paladin
    1 Mage
    3 Shamans
    2 Priests
    1 Warlock
    1 Hunter

    instead.

    Would you think that the 2nd team setup is much better? Hopefully you got some good suggestions for me.

    Thanks
    Bal

  2. #2

    Default

    i like the second one but im partial to pallys... i think either way would end up being ok.

    on another note what does naxx 10er mean im not familiar
    Bot (80 Paladin) / Carfire (80 Shaman)
    Alliance, Madoran US

  3. #3

    Default

    I agree I really think pallys bring alot to a group. If nothing else they give you some awesome buffs.
    Marathoning: the triumph of desire over reason

  4. #4

    Default

    I don't think it's not a good idea to start a DK tank since it was nerf in 3.2. The safest tank to go with is a paladin.


  5. #5

    Default

    I personally prefer a war tank, especially for mutliboxing. I find they're the easiest to nab agro, and it's takes no effort(spam devastate). Pallys will require more concentration getting agro, and resulting in less concentration on your bots alts.

    But that's just my experience. I run both.
    Vek'linash - Alliance
    Morra -5 man PVE <League of Crafters>
    Prank - Rogue - Solo Toon
    PVP Druid Team - Boxone, Boxtwo, Boxthree, Boxfour, Boxfive. 2 Resto, 3 Feral

  6. #6
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I find the pally with a 96969 type macro gains aggro automatically.
    They're incredibly easy to box with.
    Basically you start with full mana, which is the equivalent to a full rage bar on a warrior/druid or full rune power on a DK.
    If you have the talent for Divine Plea to refresh on a melee hit, your mana does not drain much at all.

    Granted, I'm boxing one of the easiest combinations.
    Prot Pally and 4x Elemental Shaman or 3x Elemental and 1x Resto when necessary.

    Personally I'm micromanaging my shammies, with four dps keys.
    Lighting, Chain Lightning, Flame Shock and Lava Burst.

    My pally has the 96969 macro on all four of these keys.
    I've not been able to take aggro from her yet, with the exception of my full Naxx80 shammy vs a lower level Pally.
    If I open with anything other then Flame Shock, or give the pally a 2 second start...
    The 80 full naxx25 shammy has not been able to steal aggro from the pally since the pally reached 77, in quest blues/greens.

    Threat isn't really much of an issue for most tank types in Wrath.

    Even with a mixed group, you could via the click castsequences have fairly effective DPS on one mashable key.
    I don't think it would be much different with a mixed group or a 10-box.
    Pallies rock as tanks.

Similar Threads

  1. First Team ~Team Norse~ Lock/Shaman/Priest
    By Kyiz in forum Screenshots and Digital Art
    Replies: 2
    Last Post: 04-19-2009, 11:19 AM
  2. Zerg team moving to a holy trinity team
    By Pavavion in forum New Multi-Boxers & Support
    Replies: 0
    Last Post: 11-17-2008, 05:26 PM
  3. Replies: 1
    Last Post: 09-22-2008, 07:12 AM
  4. Replies: 39
    Last Post: 09-15-2008, 08:06 AM
  5. Converted my shaman team to a totally mixed team...
    By TheBigBB in forum General WoW Discussion
    Replies: 23
    Last Post: 09-10-2008, 07:19 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •