Originally GameCommanderPro wasn't designed for commercial use. I designed it for personal use. It was because other people saw the product and liked it, that we are releasing it for general use. The business plan isn't to make millions of dollars, rather to make a product that is capable of supporting its own maintenance and support costs.Originally Posted by 'Moorea',index.php?page=Thread&postID=216209#post2 16209
Not sure how I can answer the key logging thing, other than to say that GCP doesn't do it, and that we're good honest members of society.
GCP only needs write access to it's data directory, and only writes during user requested operations, so it would be fairly easy to monitor that it behaves honestly. It does attempt to open a listen port, which you can block with your firewall if you feel uncomfortouble. This port is only used when you interconnect multiple copies of GCP. We'll be releasing that feature soon, but for the moment you can leave the port blocked.
Phil
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