GameCommanderPro does not cast the spells for you. It creates a series of GCP commands, each command casts one spell for each character (which ever spell starts on the black line). It then generates a set of control commands which allow you to cast current spell then move to the next, repeat the last spell (in case the cast fails), skip the next step, or start at the beginning again. Each of these steps is initiated by a keypress. The user decides which key to press. Think of it as a /castsequence for multiple characters with graphical editing.Originally Posted by 'Fursphere',index.php?page=Thread&postID=216110#po st216110
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