Shaman (3.1 Skills List / 3.1 Talent + Glyph Calc.)
  • Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
  • Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
  • Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
From MMO-Champion


I looked at the PTR Patch notes too. I couldn't see anything that said it was off the Global Cooldown, if it is that might make it a little too good and bound for a nerf. Anyone on the PTR that can look and see if its off the GCD. Wind Shear not sharing a cooldown with the Shocks means that you don't have to blow a rotation up to toss a Threat Dump or Interupt. Wish I had that for the Romeo and Juliet fight in Kara. I like the Earth/Wind Shock change. ES was your interupt spell cause it did Damage too, and WS was only used as a Threat Dump (which I never had a problem with threat after Wrath came out. Woulda given my left arm for threat dump in BC *other than Ankh*) I like it cause it provides a new debuff weapon for Shammies while not losing a utility like interupt. Taking if off the same cooldown make you have that Interupt handy as soon as that GCD comes around.





Edit: From a Multi-box stand point. If you have multiple shaman, then you can macro out a cast sequence for one button interrupt. Something like this mapped to the same key (it would need testing):
A: /castsequence reset=6 Wind Shear,,,
B: /castsequence reset=6 , Wind Shear,,
C: /castsequence reset=6 ,, Wind Shear,
D: /castsequence reset=6 ,,, Wind Shear