Quote Originally Posted by 'Lax',index.php?page=Thread&postID=213893#post2138 93
Just to clarify: That's all ISBoxer, not IS -- The conditions are processed when generating the macro (as opposed to the conditionals in WoW which are processed when you execute the macro).

So yeah, a different macro can be generated based on factors known at the time, like which characters are in play, what Action Target Groups they belong to, etc. The functionality is described here:
http://www.lavishsoft.com/wiki/index..._functionality
One point of clarification - ISBoxer CAN use conditionals - it is NOT realtime and it does NOT get parsed in game. When you export ISBoxer creates the addon and the macro's within so while it is using logic and conditionals ISBoxer is in no way doing anything that you can't already do in the default UI code.