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  1. #1

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    I think what you are trying to do sounds fine. /click is used for this all the time. blizzard's 1 key 1 action rule is to make it so you cannot add delays to have that 1 key press continue to do actions for you after you release it. You can press as many keys as you want simultaneously and the only thing you are limited by is the global cooldown and wow's api.

    How many of us click forward, jump/strafe , and an instant cast attack. You just clicked all 3 simultaneously and each click corresponded to 3 different actions. This is allowable by blizzard.

  2. #2

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    Quote Originally Posted by 'Jubber',index.php?page=Thread&postID=214524#post2 14524
    I think what you are trying to do sounds fine. /click is used for this all the time. blizzard's 1 key 1 action rule is to make it so you cannot add delays to have that 1 key press continue to do actions for you after you release it. You can press as many keys as you want simultaneously and the only thing you are limited by is the global cooldown and wow's api.

    How many of us click forward, jump/strafe , and an instant cast attack. You just clicked all 3 simultaneously and each click corresponded to 3 different actions. This is allowable by blizzard.
    This is of course since they'll allow you to physically hit as many physical keys are you are able to hit with your fingers/faceroll.
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  3. #3
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    Pressing just the 7 key as a physical input.
    And having the game register 8, 9 and 0 keys is not a good idea.

    On the other hand, you are free to use Warcraft Keybinds.
    If the 8, 9, 0, - or = keys are hard to reach, you can go into keybinds and change them.

    From an efficiency point of view, and assuming the mouse is used with the right hand...

    You'd like to... Mouse:
    - 2 buttons = forward
    - Left = camera look
    - Right = character turn
    - Right + Strafe keyboard key = sideways movement, using mouse to steer if moving backwards.

    Actually moving backwards with the keyboard is akin to choosing to be Hamstrung when moving.

    You'd then like to bind your essential keys to the keyboard within reach of your left hands natural position.
    The main would ideally only use Strafe Left and Strafe Right, unbinding Reverse and Turn Left/Turn Right.
    You don't really need W for forward, but I cannot seem to break that habit.
    Assuming you leave Q (Strafe Left), W (Move Forward) and E (Strafe Right), you have:

    1, 2, 3, 4, 5
    R, T
    A, S, D, F, G
    Z, X, C, V, B

    The Left pinky finger can easily reach Left Shift and Left Control.
    The Left thumb can easily reach Left Alt.

    Adding in modifiers, in addition to the above binds, you have:

    1, 2, 3, 4, 5
    Q, W, E, R, T
    A, S, D, F, G
    Z, X, C, V, B

    That's 77 keybinds which can be reached with the left hand alone.
    It is one press equals one action, but you won't be banned for playing the game.

  4. #4
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by 'zanthor',index.php?page=Thread&postID=214423#post 214423
    As discussed with a member of my raid last night the following macro on a single hotkey worked:

    /cast [target=focus]Spell
    /cast [target=player]Spell

    Both spells have global cool downs and it does take multiple key press' to cast the spell. I went to verify this this morning, but it is tuesday.

    Based off this having an out of game method to press multiple hotkeys at once cannot do anything that the base UI cannot do.

    Anyhow, I see this as one of those areas that if you really want to be paranoid you can avoid at your desire.
    Your raid friend is wrong, or it is a special case spell. Just because it has a cooldown doesn't mean it prevents a second macro's spell from casting. See Hand of Reckoning or Growl for examples. I just tested the following:

    Macro:
    /cast [target=zipples] hand of freedom
    /cast [target=player] hand of salvation

    Effect: Hand of Freedom casts fine. Hand of salvation never casts, no matter how many times you press it, because of the macro mechanics built into the game that prevent chaining certain events together.

    Separate keybinds for each macro, then press the two keys with your fingers at the same time:
    Key 1 = /cast [target=zipples] hand of freedom
    Key 2 = /cast [target=player] hand of salvation

    Effect: Hand of Freedom casts the first time you press both keys. The second time you press both keys, Hand of Salvation casts. Why? Because you are generating 4 inputs by pressing two keys twice. Completely separate input for each spell, so the first being on cooldown has no effect on the second. Thus, independent actions.

    Let me further clarify the differences here.

    Using /click to effectively press 3 different buttons on your hotbar is FINE.
    Why? Because the /click macro will fail to progress if it hits a spell that's on cooldown or a /stopmacro condition, just like if all 3 buttons were consolidated into a single macro (which, programmatically, they ARE). Because this still falls under the rules of sequential processing in the in-game UI, it is still considered 1 human event = 1 in-game input.

    Using a software app to press 3 physical buttons, regardless of what they're bound to, is NOT fine.
    Why? Because you can bypass the in-game UI's mechanisms and effectively get 1 human event = >1 in-game input. See the above macro for a prime example. If you put each of those spells on a different keybinding and just pressed both of them, the second spell WOULD cast.


    Whatever. I'm done with the topic. I highly suggest you either not do this or you page a GM and get clarification so you have something to fall back on if they ban you. Me, I'm not willing to risk 5+ accounts to do something that can be easily done with normal (if creative) macros.

    Best of luck to you,
    Ugh
    Now playing: WoW (Garona)

  5. #5

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    thanks for the input guys , yeah i'll try to talk to a gm about this for clarification =)

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