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  1. #11

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    I think the witchdoctors that look like the broken south of the cenarion expedition town in Zangermarsh drop a tremor totem. But they are like lvl 62 or so, so you might resist if on a high char. Only high one I can think of is Dred.

  2. #12
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    Well unequivocably, they used to stack.

    I would have four shammies each drop a Tremor.
    Roughly half a second apart (4 presses over 2 seconds).
    Fear would last no longer then half a second.

    In 3.1 they changed the pulse timers to 3 seconds from 2.
    Which means, if you're feared at any given time:
    - Tremor pulses immediately (0 seconds).
    - Tremor pulses in 1 second.
    - Tremor pulses in 2 seconds.
    - Tremor pulses in 3 seconds.

    Fear does sometimes break immediately for me.
    But it sometimes takes 3 seconds, which generally means I'm out of range of the Tremor Totem too.





    In Ulduar 25, on Auriyaya (cat lady, however you spell her name), we run with three shammies in the raid.
    They tried putting healers in three different groups, with a shammy per group and Tremors dropped in sequence, not all at once.
    All of the healers have the fear end at the same time.




    I'm very much leaning towards they all pulse on the server clock.

  3. #13

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    So really the only use for multiple tremors now is to cover a wider area so you won't run out of range?
    Someguy: "You must really like playing with yourself"
    Me: "OH HELLS YEAH!"

  4. #14
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    So really the only use for multiple tremors now is to cover a wider area so you won't run out of range?
    In PvE, that's pretty much it. In PvP, with totem stomping, the other obvious benefit is that the enemy has more to go through before you become vulnerable to fear

  5. #15

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    Quote Originally Posted by 'Otlecs',index.php?page=Thread&postID=215562#post2 15562
    So really the only use for multiple tremors now is to cover a wider area so you won't run out of range?
    In PvE, that's pretty much it. In PvP, with totem stomping, the other obvious benefit is that the enemy has more to go through before you become vulnerable to fear
    This is what I would do with multiple Shaman in Raids where fear was a concern. Tremor is one of the Group only buffs too. So if your team is in a Raid and not on the same group multiple Tremor's are still good.

    As for PVP 3.2 is eliminating Totem Stomping, Thank you Blizz!

  6. #16

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    I know there was some changes to Totems recently. I would love to see what you folks are typically dropping. Understandably this will change depending on the fight but when you roll up to a trash mob what is your standard set up?

  7. #17

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    or just watch this.. thanks to the orgional poster!

    http://www.dual-boxing.com/showthrea...ghlight=tremor

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