Yeah, map hacks and such were all too common. However, Diablo 2 and Warcraft 3 both have or had Warden at least for certain types of matches, so you can be sure that StarCraft 2 will have something similar. Of course, LAN games were never guaranteed to be cheat-free either (beyond walking over and punching whoever is cheating). I share your tarnished view of historic bnet though. D2 bots galore, economy counted in hundreds of duped rings, etc -- no fun.My biggest concern is that playing StarCraft games on BNet was an absolute cheater-fest as it seemed like 80% of the matches I played ended up with my opponent using one of a huge multitude of cheats to win the game. Granted, LAN games will be private sessions with password restricted entry, but I have such a tarnished idea of BNet multiplayer gaming that just the idea alone makes me cringe. I'm willing to wait to hear how the final implementation looks before I consider open gaming on there ever again. But I expect LAN gaming should be a fairly decent experience.
Now, I don't know if they are changing something with the new Battle.Net implementation, and I don't know if this is different for ranked matches, but historically every player connected directly to the host player, and if you were on the same local network, you would connect though LAN instead of WAN. So as far as that goes, the latency should be roughly the same either way. However, if you happen to lose connection to battle.net during play, that would kill the game (and yeah, someone could kill the bandwidth with torrents, if the LAN administrator is unable to prevent that).The additional latency that the whole BNet structure will introduce kinda sucks, but I would imagine that you'd hardly even notice it, and really doesn't affect RTS games as much as FPS and MMOs, since most of the action is based on processed decision making.
I was going to mention the latency thing in my previous post but after thinking about it, if they keep the original connection style it wouldn't affect LANs. The other thing I considered mentioning was matchmaking, which is likely more of a chore on bnet than on a LAN, but I haven't seen the new BNet yet so I obviously can't comment that it will suck. I know they made a lot of design changes to BNet and perhaps matchmaking to play exclusively with your LAN won't be so bad.
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