I don't see a problem with a company making changes designed to hang on to its customers. That's a pretty standard business practice. The question is whether it works or whether it will drive people away. I have a feeling that it won't drive people away, and it could certainly help some existing players stay.Originally Posted by 'Momo',index.php?page=Thread&postID=212787#post212 787
As for opening the game up to casuals and easy gear, they've been heading that way since just before Burning Crusade. Remember that they made the honor gear (which usually required incredible amounts of PvPing, day after day, sometimes for months) obtainable without ranks? At that point the snowball began rolling down the hill. Before very long they were nerfing heroics, nerfing Gruul's, nerfing Magtheridon, nerfing Karazhan, and then nerfing those all over again. And again. And again. WotLK heroics are easier than tBC heroics even after all the nerfing. Now they're going to make easy and hard versions of both the 10/25 man dungeons, which means that there will be a version of 10/25 man content that can be done by pretty much anyone.
Thing is, companies don't make these changes without doing some market research (or if they don't, they risk going out of business pretty quick). If Blizzard is going this far in the direction of making the game more and more accessible, then their research must be showing that these changes are always extremely popular. Sure, people complain vociferously in the forums whenever they announce or make these changes, but the complainers never leave, and the changes are popular amongst the people who don't make a fuss. By now it should be pretty obvious what they want this game to be. We are way past the point of "soon, Blizzard will make this game easy."
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