Quote Originally Posted by 'mesmerise',index.php?page=Thread&postID=216810#po st216810
i was wondering , with a full melee team, how do you manage knock back effect, i was clearing hall of fate last time with my lv 70 toons and i was curious how hell it would be with a melee team, lot of mob casting knock back and it seems not only frontal and sometimes you can't just hug a corner or a wall.
Its can be interesting at times. But the knockback is mainly frontal that i have seen so I just make sure my tank has his back to the wall. In IS I setup a 2 step process for the follow key. The first hit makes all the toons follow, and the 2nd hit makes them take a step back and thus break follow. So my strategy pretty much starts with me finding where I am going to pull to and line up the slaves appropriately, then tell them to stop following. Then I pull and when the mob is in place he will have his back towards me. I try to avoid having the slaves setup in a spot where I have to pull past them just in case the mob does his knockback or another aoe while running past them because that would be bad. If something happens and I need to realign the slaves I tell them to follow again and then get them in position and then tell them to stop following and I can adjust the mob again if needed to make sure his back is towards them.

This setup worked pretty well for me in HoF. As i got higher though I got lazy and just kept them on follow most of the time which worked ok also..not as well for staying out of frontal AoE's and such, but the mobs weren't that hard at that point so it was ok heh.

I also don't necessarily aim to put the slaves behind the mob, I'm ok with somewhat to the side because most of the attacks the brig has can be done from the sides or back. I think only backstab has to be from the back. This means that if it isn't lined up perfectly its usually ok.

I hope this makes sense...if not let me know and I'll try to explain better.

asgradth: I decided you were right and so have started to do quests in fens. Well part of my decision was the fact that one of my toons needs max riliss faction so I would have to do it some point anyways. So I just started with Fens and will move up from there. I can do KP or whatever else later if needed I guess. But yes, my next team I will be doing the quests with. My main reason for not doing it this time was to make use of the xp bonus from the RAf, which also helps with AA at lvl 80, so I figured I could just use that to get the others caught up and I wanted to get my full team up to lvl as fast as possible so I could start doing instances and stuff.

By the way, since you have done most if not all of the high lvl instances do you think you could put them in order from easiest to hardest to box so I can know where to start, etc? or at the very least tell me which ones to stay away from I don't want to start one only to realize I can't finish because it is too hard to do when boxing. Any information for the high level instances would definitely be helpful.