That's a great idea. My slaves have horrid def and focus. That will be a great way to get it up. Thanks!Originally Posted by 'Noxxy',index.php?page=Thread&postID=216890#post21 6890
That's a great idea. My slaves have horrid def and focus. That will be a great way to get it up. Thanks!Originally Posted by 'Noxxy',index.php?page=Thread&postID=216890#post21 6890
Highly recommended for focus training at 80 and really does take <5?? mins to go from 0 to hero
If you find your not a lvl 80 - the mobs may have some colour so only pull a few at a time - and remember, as it's a solo instance you won't have anyone to heal or bail you out should you get into trouble
TBTH - any good grey dungeon is a good place to work some DEF (but it will be slower than harclaves I have found) - so let's say your lvl 50 - zip in BB and grab a group of grey gnolls, if your doing ok, grab another, etc etc
The beauty of going into a dungeon is you can bring your group and get heals or whatever BUT like I mentioned, it is slower than harclaves PLUS you may look like a bot team as you may have 5 guy basically standing round doing nothing with a whole herd of gnolls having a whack-fest on 1 char
Another point - especially on non-tank chars - go into your home town and buy the lowest level but fastest speed tin? or wood (whatever) item you can (think pierce is a tin spear? or a dagger, you should already have capped sla) - so for instance, a mage would go into town and buy the lvl1ish? wooden maple?? batons??? and a tin dagger - The idea is, if your standing there whacking gnolls or whatever, you might as well work your crush/slash/pierce as well (i.e., autoattack but fast to get the max benefit) - and of course, you don't want to kill the mobs (hence the use of lvl 1 items) as the longer they last the more skill-ups you get
On the point of longer lasting mobs - take off all your dmg shields, and proccing stuff - you do want the grey stuff to last or you'll quickly run out of mobs - and also, if you do need to heal, get 1 healer to do it and just cast the first (lowest) heal you can and leave big spaces as you don't want all the mobs to race off onto the healer until your ready for it
IMHO - you now have the ultimate healing duo (some ppl slot in a defiler instead of the mystic, just depends on what you are after spellwise and on what tank you use - you've already got the mystic so no reason to stop using it)Guardian Templar Mystic, Wizard Troubadour Illy. Still sturdy but now not invincable anymore.
Both healers have group heals/proc/wards if required - but in all honesty - if the MT keep aggro, the need to heal the group will be kept to a minimum
Just to check - you have set all your heals as macros, yes?
- /clearallqueuedabilities
- /cancel_spellcast
- drag whatever healy spell you want into macro
This way you will get a heal when you need it as opposed to putting the heal in a spell que (don't spam the heal key or you'll keep cancelling the cast!)
As a extra confidence booster if your still unsure you can do what I do, I set all my heals up exactly the same - meaning - I hit a key which tells both healers to fire off the small heal, nother key = 2 x big heals, etc etc
The way I think of it is this way - I get both healers to shoot off a small heal, 2 x small heals = something close to 1 x big heal but for a lot less mana at a higher cast speed (most times) - an added bonus is the smaller mana cost is spread over 2 casters meaning both will have plenty in reserve
..and if your still worried on big pulls - IMHO...always....ALWAYS....pre-ward (group ward + group proc pre pull is your friend on big pulls then lay on the single target wards/procs once the tank has aggro)
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