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  1. #11
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    When building a multiple class set up, you have a few considerations:

    a) Which buffs do they bring to the table. There are both combat procs and static castable buffs.
    b) How compatible are they, as far as setting the castsequences, castrandom etc.
    c) How diverse are their loot interests? Cloth/Leather/Mail x2/Plate has less waste then Leather/Cloth x4.
    d) Where will you play them.. will they be able to do heroics or arena?
    e) How do they recover.. Soul Stones, Ankh's etc. How many can rez?

    From a buffs point of view...
    - Priest (Fortitude, Spirit).
    - Paladin (Aura, Kings).
    - Druid (MotW, Battle Rez)
    - Shammy (Totems, Heroism, possibly Earth Shield depending on spec)
    - Mage (Intellect, Amplify/Dampen Magic)

  2. #12

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    My vote also for Druid/Mage/Shaman/Priest/Paladin. Boomkin + Frost + Elemental for DPS, Holy/Disc heals, Prot tank. Easymode... except Boomkin is a bit more difficult to macro the DPS on.

  3. #13

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    For my new team (level 14), I opted to go with a prot paladin, boomkin, elem shaman, marks hunter, priest. This group will give me plenty of buffs, survivability and dps while taking advantage of more drops.
    Hyjal (Horde) Guild: Shock n Awe

  4. #14

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    to all those putting a mage in a mixed group heres some feedback from somone that has already done it.

    though mages seems like a great addition to a mixed group from my experiance I reallly would not suggest one. my mixed team has the following

    Prot Paladin
    Boomkin
    Shaman
    Disc Priest
    Frost Mage.

    the issues I have with the mage are:
    Out of the 3 specs you will almost forced to go frost, otherwise youl have to drink every few pulls just becuase the mage is OOM and the rest of the team are at 90% mana
    Frost is the worst DPS spec
    Int buff is probably the worsed buff in game
    5% crit debuff as frost takes a while to accumulate
    even as frost my mage is no where near as mana effecient as the rest of the team.
    seriosly low survivability. both shaman and boomkin are designed to take a few hits, mages are designed to manouver to never get hit, not somthing you can do easily as a MBer


    what the mage brings to the team:
    Int buff - wouldnt notice is i never had it tbh
    5% crit debuff - pretty much only for bosses as it takes 5 FB's to stack to get it
    drinks - If I didnt have a mana hungry mage in group I doubt I would ever drink anyway!
    portals - use them maybe once a day.


    If you take my advice and replace your mage in group personaly Id suggest either another boomkin or shaman or as Im doing which i think is the best route is a hunter. hunters bring replenishment(a huge bonus for heroics youl never need that free mage water) strong DPS that never rooms OOM, an off tank that can eat the "2nd on agro list" random type hits / fears etc. and what sounds small but to me is a huge deal. fully automated CC, just drop a trap at the start of each pull, hell even have it stuck in his dps macro and youve automaticaly CCed any mob that goes for your dps/healer without having to even target him. plus it saves DEing all that attack power gear

  5. #15

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    If you're thinking of DPS, I think this is a good basis

    http://www.wowmeteronline.com/rank/c.../dps/7/0/3/310


  6. #16

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    You must be doing something wrong with your mage if you are having that much of a problem with mana. My arcane mage never runs out of mana. I get replenishment from my shadow priest. Also an arcane mage gives +3% spell crit chance to one other and himself.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

  7. #17

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    [quote='Coltimar',index.php?page=Thread&postID=2115 59#post211559]Enndoh, I am leveling a Hunter and Boomkin to switch into my main team and head up my second team (DK tank, rogue and resto shaman). Can you share some of your macro tricks and such for your group? Specifically the hunter. I found some nice macros here for the druid using /click and multiple /castsequence macros, but I am interested in what you are using. My hunter is MM atm because I can't get a good survival rotation. Also, any rogue suggestions would be good.[/quote]

    i recently posted what i belive to be one of the best hunter dps macros going here...

    [url='http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=23082']Hunter - Surv spec all in one /click macro for you guys [/url]

  8. #18

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    Quote Originally Posted by 'Smoooth',index.php?page=Thread&postID=213617#post 213617
    You must be doing something wrong with your mage if you are having that much of a problem with mana. My arcane mage never runs out of mana. I get replenishment from my shadow priest. Also an arcane mage gives +3% spell crit chance to one other and himself.
    I'd love to know your cast rotation and more specifics mate, i tried arcane doing 3xMB then missiles and went oom in lesss than 1 minute of spamming

  9. #19

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    Pally tank - blessings, aura, rezzing
    Balance druid - motw, boomkin aura, rezzing
    Lock - stamina, curses, soulstones
    Priest - fort, spirit, rezzing
    Mage - intellect, porting, conjuring
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  10. #20

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    i have a dilema, atm im thinking of Pally Tank, Boomkin, Shammy, priest heals and was thinking of putting in a mage but with all the bad feedback i've got about mages, i was thinking of putting a lock in instead, what do you think?

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