This is how I do it. I can 4 box it with my lvl 80 toons and sub in any of my level 65+ toons. (Level 65 is when you can get the quest.) Or I substitute in a friend / guild mate to make 5. I only do normal mode. I’ll try heroic before the event ends. The loot is crap (read level 70 and can’t even be DE’d). I’m just here for the pet and to give others the achievement / tabard.
Clear the area and even clear the hallway up to the quest NPC’s that are there. Kill those yellow con. slave workers too.
Now there are 3 things that we don’t want, getting thrown into the water, slipping on the snow/frost on the floor, and getting into melee range of Ahune. To eliminate that I have all toons stay at the hallway’s opening. If you’re facing Ahune, the summoning quest stone should be to your left. Park your group here or behind. Buff up and start the event. Phase 1. I kill the big rock guy asap. You can get a few hits in before the small adds come and before the ice spikes start. Once the ice spikes start you’ll have to move your group. The ice spikes have a rhythm and Ahune never misses a beat. (And the range is zone wide!) Since all my toons are in one spot the spikes will always be on me. I don’t move much this fight. I simple take the keys “Q” and “E” off of “do not pass” on Keyclone. Once I see a spike coming I just hit strife and “side step” the ice spike. This turns off the ice spike. It never hits me. Once you have this “side step” down its easy mode. You’ve turned off the 3 things above and now the ice spikes
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All that is left is his adds. They spawn 2 at a time and out of range. Don’t move, let them come to you. All movement should be just your “side stepping”. Note however if you do get an ice spike just hit follow and get back into position. Get back into the rhythm of the ice spikes, then kill adds. Worry about turning off that ice spike 1st then adds. This whole time I’m on adds, I never even target Ahune.
Phase 2. You’ll get a raid warning just as the last 2 adds spawn. Start running up to Ahune as soon as you get the raid warning. Kill those adds on the way. There are no ice spikes after the warning and during Phase 2. As soon as toons are in range to DPS stop moving and do so. All we need here is to be at max range, anything closer is time lost on movement and not on DPS. Blow all cool downs, hit him as hard as you can. I kill him as he comes out. If he is not dead it’s a judgment call. Either ignore everything and keep DPS’ing him to kill him, or hit follow and get back into position to redo Phase 1. (Which you’ll get 3 small adds per wave)
Good luck to every one. Please add anything to help others.
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