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    Quote Originally Posted by Stealthy View Post
    Can you link your armory for your prot and ret spec'd guys...? I'd like to check out your spec, and more importantly your glyphs...

    When I started, my rets were in the pvp blue crafted set...sad I know! But mana has never been that big an issue for me.

    Anyway, some of the following may be "captain obvious" material, but I usually find it's good to make sure you have the basics covered first, and then look at some of other issues in depth....so here goes!

    1. DON'T USE SEAL OF COMMAND. It's bad...really bad. Even for PvP (although it's getting a buff next patch). Instead use Seal of Vengeance / Corruption. Once you land a full stack of dots you'll be doing way more DPS than you ever would with Command.
    I use Vengeance.
    2. Sacred Shield should always be up...ALWAYS! Ok...bit of a no brainer, but its easy to forget to re-apply it. You should also have 2 points in Divine Guardian so SS will last for 60 secs and the damage absorbed is buffed by 20%. Apart from the damage shield, it also gives you a HoT for the same amount healed by FoL over 12 secs, and increases the chance for FoL to crit by 50%. And of course FoL crits proc Sheath of Light (which SS also scales with btw), so you can end up with 2 HoTs going at once for each cast....this spell is AWESOMESAUCE!!
    Ok for some reason I forget to use this, I'll have to work it in!
    3. Divine Plea - should always be up on your main (if you have 2 points in Guarded By The Light). Use on your rets just before combat ends or inbetween combat (becuase the reduces the effectiveness of your heals by 50%).
    Yep do this.

    4. Judgements - Light / Wisdom / Justice and repeat for whichever two you want to make sure land. Judgements don't stack anymore, so you'll only ever see these three debuffs on the target. Very important to note - while judgements cannot be blocked or parried, they can still miss if you are not hit capped. A missed judgement is VERY bad for rets, becuase you will miss the proc from Judgements of the Wise (which all your rets should have 3 points in), which means missing out on a big chunk of mana back.
    Yea I do this too, sometimes I wonder if they miss because they are all being cast at the same time and WoW has a problem with it since two judge wisdom to make sure its always up. My guys are very close to hit cap for heroics and I'm working on it.
    5. Generating Threat - Apart from the obvious one of making sure Righteous Fury is active (especially recasting after a wipe) you can get a quick lead on agro by pulling with Hand of Reckoning and immediately following up with Avenger's Shield. Consecration and Hammer of the Righteous (which you should also have glyphed) are essential for group pulls. Shield of Righteousness and Hold Shield for single target threat. Prot pallies spell power is based on strength, so if you're fidning theat is a problem, you can try gemming / enchanting for more strength. A note on Divine Storm - for group pulls divine storm crits can pull adds if used too early. I set my rotation up so that my main gets off consecration and Hammer of the Righteous before Divine Storm gets cast, which lets him get a handy threat lead...
    Been doing this too.

    6. Healing - never heal with your main if possible, since when you cast spells, you can't block or parry.
    Yep Im aware of this too.

    Tank
    Ret Dps

    I'll fix the ret's talents to include two more in prot for Sacred Shield and dont pay attention to his rings, boots or belt, lol they are the last upgrades before I consider them okish.
    Last edited by Multibocks : 09-15-2009 at 11:39 AM

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