Quote Originally Posted by Multibocks View Post
I think Im going to give up playing these guys after i get their conquest loot all done. It's difficult to find PuG raids for better weapons and gear, I guess too many paladins on my server. My shaman have an easy time getting in PuG raids while my paladins get grilled about achievements and gear. Makes it really hard to get anything decent.

Plus one other thing I dont like and this is the killer: PVP sucks with the rets. Interact with target is nice, but lag makes them run in odd directions or run to the spot where they are no longer. Melee boxing is just not as nice as nuking from orbit. I can most times kill 3 people before a group rushing my shaman can get to them and seeing their comrades fall makes them backpedal. My rets just dont scare anyone, plus I have to get to people before I can start killing. It's kinda fun to wade into melee, but I really enjoy being a turrent that kills anything within 40 yards. PVP with rets just isnt fun.
I've found pvp on my pallies to be much better with a (glyphed) Hammer of Justice built into my rotation. The glyph gives it 5 extra yards range (15 yards) which means you can use it proactively on priest / locks before coming into range of thier AoE fears, or on shamans before they can TS. if you've taken the Improved HoJ talent, thats one HoJ every 8 secs, and given that it stuns for 6 secs, thats virtually stunlock on an enemy player.
You've also got repentance every 15 secs (great to use against mages since they can't blick out of it) which is a good spell to cast when running to an enemy player, since it will usually force them to trinket, but by which time you should be in range of HoJ which you can follow up with.

Cheers,
S