Quote Originally Posted by 'David',index.php?page=Thread&postID=211580#post21 1580
A little update:

I spend a hour 3 getting some gear changes, macro and keybinds set.

Went into DTK, had 2 very bad whipes due blackholes on my shamans while beeing amazed how much earthshield helps.

After a while I got the hang of the healing. DPS even improved because they dont have to heal anymore.

Whiped the first try on trollgore (due healing trouble, needed to learn how and what) second try he went down smooth. Bloodlust used but no fire elementals.

Thanks for the tips and motivation to try once more. I know its not the hardest boss but it went sooooo smooth really. No real bad situations with HP I could not handle.

Btw my shamans went from 1k dps(due healing) to 1.8k with their shitty blue gear. I think thank my dps macro lacks since they idle quit a bit. Maybe haste rating makes them to fast. Here is the macro:

Code:
/castsequence [nomod] reset=combat Lightning Bolt(Rank 14),Flame Shock(Rank 9),Lava Burst(Rank 2),Chain Lightning(Rank 8),Lightning Bolt(Rank 14),Lightning Bolt(Rank 14),Chain Lightning(Rank 8),Lightning Bolt(Rank 14),Lava Burst(Rank 2)
I start with LB because FS gave them to much agro at the start
I run DK, 4 Elemental Shaman and faced the same hurdle you are facing.

I will say that aside from Trollgore, I think that Gundrak is far easier to start heroics with. Particularly with the black peanutbuttercup of death dropping Soul Mages in the start of DTK.

Before I had geared out the tank, I had to pop the defensive abilities with every trash pull to survive (for DK's, this is primarily Icebound Fortitude). I am still leveling the Paladin, but going Prot and using the Redoubt and Holy Shield talents is key. Also, I am assuming that you are using BoSanctuary on the Paladin.

Another thing that I found when playing my other paladin in instances (only got him to 67 before I rerolled with RAF), Divine Shield as an Oh Shit button was not good as it would dump aggro to the rest of the team. However, I would use Divine Protection (yes the low level one) that allows 50% damage reduction and I wouldn't dump aggro. The mechanics of this may have changed, since it has been a year or so since I played the Paladin tanking instances, but I found that the 50% damage reduction DI spell much more useful. It's on a 3 minute cooldown though.

I am not a believer in speccing a shaman resto, but I will admit that when starting heroics, I tried it that way to begin with. Once I got enough money to gear out the team in all the craftable Titansteel pieces available (the mace, necklace and ring), things became much easier.

PM me if you want more info, as much of what I am saying is rehaching what others have already posted.