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  1. #11

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    This is a great thing for us, the fact is our burst is better than everyone else's burst hands down. But its so easy to kill anyone this hasn't been useful at all, kills are cheap so to speak. Now with this resilliance change, our burst will still be just as deadly ( properly geared ) but single played teams are going to have a much harder time killing people since their burst will *never* be as quick and coordinated as our 4 ( or 5 ) shaman's can be when properly played. Anything that brings dmg more inline with what it was in BC is a good thing, does noone remember the "good old days"? We are deffinately progressively getting better every season ( as 4 shamans goes ) and I have no reason to believe next season won't be the same given the changes, infact it should be the best one yet(in LK) between this resil change and the totem fixes.
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  2. #12

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    Quote Originally Posted by 'mrmcgee21',index.php?page=Thread&postID=210439#po st210439
    This is a great thing for us, the fact is our burst is better than everyone else's burst hands down. But its so easy to kill anyone this hasn't been useful at all, kills are cheap so to speak. Now with this resilliance change, our burst will still be just as deadly ( properly geared ) but single played teams are going to have a much harder time killing people since their burst will *never* be as quick and coordinated as our 4 ( or 5 ) shaman's can be when properly played. Anything that brings dmg more inline with what it was in BC is a good thing, does noone remember the "good old days"? We are deffinately progressively getting better every season ( as 4 shamans goes ) and I have no reason to believe next season won't be the same given the changes, infact it should be the best one yet(in LK) between this resil change and the totem fixes.
    ^This

    Shaman healing also actually got a boost while the other healers took a nerf. Chain Heal got the buff with it dropping only 40% instead of 50% which is a nice buff. I think the totem changes are pretty big and no more totem stomping macros.

  3. #13
    Rated Arena Member Kruschpakx4's Avatar
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    yeah and now they should change bloodlust again to grp buff and no debuff :>

    I think I'm trying 3.2 with a resto shaman this buffs are really nice to heal 4 dps

  4. #14
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    Quote Originally Posted by 'Kruschpakx4',index.php?page=Thread&postID=210524# post210524
    yeah and now they should change bloodlust again to grp buff and no debuff :>

    I think I'm trying 3.2 with a resto shaman this buffs are really nice to heal 4 dps
    I think everyone is right and this might actually work again with a resto shaman again.
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  5. #15

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    Even with the incomming shaman buffs i realy dont see how a resto shaman can compete with a disc priest.

    Even with the new change to earth shield there is still a easy counter to it, just attack another target. Put a rogue on your shaman and he cant do much healing, no he wont die but you wont recive heals apart from riptide and ns/healing wave.

    You get 1 hex and 1 grounding totem but you lose blessing of kings,hand of protection,divine sacrifice,hand of sacrifice,aura mastery or PW:shield,PW:fort,spitit buff(not much help but trash buffs are great since it takes time to dispell them),Shadow resisitance buff(same as last taken into account that there are few shadow spells around in 5v5 atm) aoe fear,pain supression.
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  6. #16

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    ^ ^

    In my opinion resto shaman will never be terribly viable again for our comp. What does he bring to the table that you dont already have with 4 shamans? basically nothing.

    Disc priest is the highest utility, highest AOE healer in my opinion - Very offensive AND defensive healer.
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  7. #17

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    Yay my locks are getting buffed

  8. #18
    Rated Arena Member Kruschpakx4's Avatar
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    Inspiration now Reduces your target's physical damage taken by 3/7/10% instead of increasing its armor by 8/16/25%.

    mhm shaman or priest ? :S

  9. #19

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    Quote Originally Posted by 'Kruschpakx4',index.php?page=Thread&postID=211119# post211119
    Inspiration now Reduces your target's physical damage taken by 3/7/10% instead of increasing its armor by 8/16/25%.

    mhm shaman or priest ? :S
    Same happens to ancestral healing for shamans so it wont change much.
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  10. #20
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by 'asonimie',index.php?page=Thread&postID=210783#pos t210783
    Disc priest is the highest utility, highest AOE healer in my opinion - Very offensive AND defensive healer.
    And your priest has never problems with mana?

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