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  1. #1
    Member Ughmahedhurtz's Avatar
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    Default Other 3.2 patch changes

    Pets now receive 40% of master's resilience and 100% of their spell pen. Also get 100% (relative) of master's expertise/+hit.
    Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
    Due to significant talent changes, all death knight talents will be reset for players. (More DK nerfs? WTF. I hate nerfs on general princinple.)
    Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often. (Great for questing. Not so great for instance bosses/raids.)
    Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects. (Huh? Aside from AoEing druids, who is this supposed to benefit? Certainly nobody in raids/heroics.)
    Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
    Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin. (Hmm, hafta wait and see how that turns out.)
    Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. (Hmm. Love it for ret paladins. Not sure how prot paladins will deal with the loss of martyr/blood healing-to-mana conversions.)
    Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
    Warlock: Soulshatter cooldown reduced to 3 minutes, down from 5 minutes.
    Quest creatures and objects will now show on the player's world map.
    Vendor prices will now be listed on items whether or not players are at a vendor.
    The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
    All stackable potions now stack to 20.

    All in all, some interesting stuff there. Also so many changes that I'd guess it'll be nearly christmas before this hits.
    Now playing: WoW (Garona)

  2. #2

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    Christmas? If they're already releasing patch notes I bet it'll be up on the PTR in the next few weeks and on Live in 2-3 months. Normally they only release a few snippets far in advance, and patch notes when it's PTR ready.

  3. #3
    Rated Arena Member daviddoran's Avatar
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    I also noticed this on MMO champion[*]Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold. [*]Disabling experience gains will prevent a player from gaining experience through any means available in the game.


    So now you can lock your twink. I guess now all you need to do is hit the lvl u want through whatever means, then u can farm for twink BoP instance drops to your hearts content I can see every lvl 29 twink with Deadman's Hand (or whatever that one from SM Lib is called)

    Nice to see they are making changes to more than just lvl 80 stuff. I do hope you can turn exp back on should you change your mind...

  4. #4

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    you did not read much

    "
    I do hope you can turn exp back on should you change your mind..
    "
    Feel the power, love the power!!!! and I Ji?? in my pants

  5. #5
    Rated Arena Member daviddoran's Avatar
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    Default

    yeah after i posted it i kept reading lol. Lots of neat stuff

  6. #6

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    Quote Originally Posted by 'daviddoran',index.php?page=Thread&postID=209944#p ost209944
    I also noticed this on MMO champion[*]Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold. [*]Disabling experience gains will prevent a player from gaining experience through any means available in the game.


    So now you can lock your twink. I guess now all you need to do is hit the lvl u want through whatever means, then u can farm for twink BoP instance drops to your hearts content I can see every lvl 29 twink with Deadman's Hand (or whatever that one from SM Lib is called)

    Nice to see they are making changes to more than just lvl 80 stuff. I do hope you can turn exp back on should you change your mind...
    Yup, however if you lock your exp you only fight against other people who have also locked up their exp. I.e other twinks

  7. #7

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    For the most past, I'm okay with the announced Death Knight changes (though most of them don't affect me). As an AoE Tank (my main in my mixed group), I'm TICKED OFF about the changes to Unholy Blight. That made a great AoE ability that I thought was just fine.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  8. #8

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    I really like the BG XP change though it came just a little too late for me I think. Got my third team to eighty and I doubt I'll be able to find the courage to level another. Though if I do it will be five druids thanks to that other thread I was just reading :P

  9. #9

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    Hunters: Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.

    New macro to be created with this now:

    /castsequence Immolation Trap, Snake Trap

    then Frost Trap on round robin for kiting in BGs.

  10. #10
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by 'kadaan',index.php?page=Thread&postID=209938#post2 09938
    Christmas? If they're already releasing patch notes I bet it'll be up on the PTR in the next few weeks and on Live in 2-3 months. Normally they only release a few snippets far in advance, and patch notes when it's PTR ready.
    Mainly I say Christmas because it's an actual "content" patch with the two new raid instances, new 5-man, new quest hub, etc., which includes art, 3D models, etc. That stuff usually takes up to twice as long as plain code changes. They might surprise me. I'd be happy to be surprised.
    Now playing: WoW (Garona)

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