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  1. #11

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    Quote Originally Posted by 'asgradth',index.php?page=Thread&postID=211671#pos t211671
    I run a Templar & Defiler with my Guardian and can literally stomp through Chelsith like it's a day in the park. The key, tho, is a Dirge. Dirges not only reduce group Aggro, but they can also channel aggro to your guard. Troub's cannot. If I yank out your Troub and replace him with a Dirge, your aggro issues will disappear.
    I'm pretty sure I have a hate transfer on my Troubador. I think it's an AA though and requires a ranged item.

    I haven't needed it with the SK as tank though (yet).
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  2. #12

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    I should have been more clear - I apologize. I'm not regretting my choice of guardian as tank - yet. I was just noting several comments from people regarding the fear-immunity of the SK. I haven't progressed high enough to encounter fearing mobs, and in fact I wasn't even aware that fear was an element of the game when I selected my tank. Given how much of a pain it is in WoW, I would have given more thought to fear-immunity. But I'm having loads of fun with my guardian tank. Down the road, when I start running into fearing mobs, I'll just have to adapt. I guess you could say I have nothing to fear but fear itself.

  3. #13

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    Honestly Captive - you'll be fine

    You'll have pots and sanctuary if you have a templar plus maybe even the guild emblems if your guild is high enough - and of course, all healers tend to have that end of the line cure which removes most things so I'm sure one will be a fear removal as well

    Fears tend to be a pain in the @ss mainly for the TSO instances but I'm positive you'll find ways around it and do just as well as a crusader

    The only thing I could probably recommend (which won't be a bad idea to pratise) is just like asg recommended - /crouch, /walk with the possible addition of a /stop as well (i.e., unhook the followers) before pulling a mob - this way if your feared, the followers stay put and can cast /cures and fear removals (without interrupts) while your running (crouching) all over the place - once the guard regains control it may be worthwhile if the slaves threw a memwipe or detaunt so the tank has an easier time regaining control (if required)

    Guards are great tanks and you'll have fun on raids as they can take a hell of a beating

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