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  1. #1

    Default PTR Shaman changes!!

    --------------------------------------------------------------------------------

    A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
    All Shocks now have a default range of 25 yards, up from 20 yards.
    Base health increased by approximately 7% to correct for shamans having lower health than other classes.
    Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
    Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
    Talents
    Enhancement
    Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
    Restoration
    Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
    Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
    Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
    Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
    Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
    Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
    Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
    Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
    Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
    [align=justify]i7 920 - GTX 285 - 12GB Corsair 1600 [/align]
    Pally,Shaman,Shaman,Shaman,Shaman
    Dk,Hunter,Druid,Warlock,Priest

  2. #2

    Default

    Yeah this is the latest info of changes that are gonna be in the PTR
    [align=justify]i7 920 - GTX 285 - 12GB Corsair 1600 [/align]
    Pally,Shaman,Shaman,Shaman,Shaman
    Dk,Hunter,Druid,Warlock,Priest

  3. #3

    Default

    I like the idea of the health increase, but are we really only 7% behind other classes? My naked shamana has 7685... with 7% more that's 8223. Well, at least I can drop a couple stam gems for more spell power

    I was looking at the furious chain gear, and it's the exact stamina that shaman get on furious mail.... where the hell do hunters get all that stam? All the ones I see in my gear are gemmed for attack power and crit, and have 25k. I'm gemmed a lot of stamina and have 21k

    Love the totem poles and being able to ghost wolf through snares... maybe give us a good way to group the shaman back up when you get fan of knived or unholy whatever snared and the alts can't catch up to cast.

  4. #4

    Default

    Well I just looked over all the patch notes, and all i can say is wow. I'm really looking forward to this patch.

    The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.


    LOL Take that alliance!
    [align=justify]i7 920 - GTX 285 - 12GB Corsair 1600 [/align]
    Pally,Shaman,Shaman,Shaman,Shaman
    Dk,Hunter,Druid,Warlock,Priest

  5. #5

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    Quote Originally Posted by 'Enndoh',index.php?page=Thread&postID=209864#post2 09864
    Well I just looked over all the patch notes, and all i can say is wow. I'm really looking forward to this patch.
    I agree. Lots of good stuff in there. But it will be a while before it goes live. My current MB team (shaman + 4 hunters) is 36 now and will probably be past 60 by then...
    "Multibox : !! LOZERS !!" My multiboxing blog

  6. #6

    Default

    I'm sure it will be at least 2 months before it goes live, but its ok now we have something to look forward to. Also with the nice changes to resilience verse DoTs im very glad im leveling a lock in my current team cause its gonna be FEAR LOL your dead again like BC.
    [align=justify]i7 920 - GTX 285 - 12GB Corsair 1600 [/align]
    Pally,Shaman,Shaman,Shaman,Shaman
    Dk,Hunter,Druid,Warlock,Priest

  7. #7

    Default

    Quote Originally Posted by 'Enndoh',index.php?page=Thread&postID=209872#post2 09872
    I'm sure it will be at least 2 months before it goes live, but its ok now we have something to look forward to. Also with the nice changes to resilience verse DoTs im very glad im leveling a lock in my current team cause its gonna be FEAR LOL your dead again like BC.
    yup! Affliction got its mojo back!

  8. #8

    Default

    OMFG at the ghost wolf change.... YAAAAAYYYYYYY
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  9. #9

    Default

    Quote Originally Posted by 'asonimie',index.php?page=Thread&postID=209880#pos t209880
    OMFG at the ghost wolf change.... YAAAAAYYYYYYY
    I saw that too!

  10. #10
    Member Ughmahedhurtz's Avatar
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    Ya know, this is funny. They JUST said earlier this week that they didn't want Chain Heal to be the only thing people use (or a large part of it) and then they go and give the imp. water shield+chain heal thingy and the increase to 10 yards per jump and decreased the fall-off per jump. Makes you wonder what else they're going to do.
    Now playing: WoW (Garona)

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