you arent missing it I just didnt include it in my example sort of by accident, but I will be coding it properly for each character. So basically I will have 25 different variations of this same macro corresponding by character name instead of party location. I just dont have my character names written down here at work because im still just working things out so used the 'party1 identifier for simplicity reasons. So basically assume that each macro I listed above is designed to cast on the same target and the change between each one is which person is casting what.Originally Posted by Ebola
When I get all these macros created ill post them so you can see how it looks.
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