Quote Originally Posted by 'heyaz',index.php?page=Thread&postID=212992#post21 2992
I used random targeting, but managed to get 2-3 hexes off on close melee targets. I never really got any results off of it, 1 second later it's dispelled or trinketed and then I get cleaved to death in 7 seconds. Peoples' reaction time in this season is mind blowing. I'm seeing warriors and druids intercept in mid air when they get thunderstormed, hunters pop deterrance instantly when flame shock lands, and shaman dropping a grounding totem during lava burst travel time after an instant cast.

I could be wrong, but given this jedi-like reaction time on everyone over a 1000 rating, I get the feeling hex isn't going to slow much down. Must also consider:
1. Rogues, DK's, and Feral Druids are mostly likely going to be immune to it
2. Ret paladins can bubble out of it
3. If you are running with a paladin you lack an aoe cc which would make them blow trinkets - in which case they have a fresh trinket to get out of your hex, then it's on CD for 45 sec.
4. Healers are usually not within 20 yards, and they'll dispell it
1. Feral druids will be immune, however rogues and dks needs to use cooldown to be immune.
2. Then he has to use didive shield without much reson and reduce his own damage with 50% for 10 seconds wich is GREAT.
3. Getting someone stuck in a full hammer of justice while you can dps is also great, but its best with a priest who forced them to trinket fear.
4. It cant be dispelled, only decursed.. 9/10 teams wont decurse it, even then a druid,resto shaman have to stop healing (if you flameshock them first they have to los and cant decurse) if its a mage he lose 1 or maybe 2 global cooldowns on decursing.