Close
Page 1 of 3 1 2 3 LastLast
Showing results 1 to 10 of 21
  1. #1

    Default To Shaman - This would be just awesome...

    Some quotes from MMO-Champion:

    (original article here - http://blue.mmo-champion.com/8/17730...es-shaman.html )

    Q. Are there plans to look at totems in general, the way they are managed, their uses, and their benefits in the future?

    A: Absolutely. One of the features we have been working on is a way for shamans to drop all four totems at once (on one global cooldown).
    In PvP, we want to make sure we end the use of “totem stomping macros” where a pet class essentially programs their pet to automatically kill any totem they see. It’s perfectly acceptable for pets to kill totems, but the player should at least have to make a decision and spend some of their attention to do so.

    In Pvp it'd make such a difference... it'd mean for example that pressing the one button kill them all is just ONE GCD away and not 4 if you want to put down everything....
    10 Boxing - Grim Batol EU - Is Multiboxing
    Lvl 80 - Prot Paladin/Unholy DK/4 Elem Shaman
    /Shadow Priest//Fire Mage/Rest Shaman/Rest Druid

  2. #2

    Default

    I don't understand Bliz's logic on this.
    right now a shaman has to make an effort to drop totems and keep a particular one done and someone with a pet can spam a button to have the pet kill the totems.
    so they want to take away the ability to kill all totems but at the same time they are giving the ability to drop all totems at once.
    the argument is the totem killing should be an effort... while dropping totems shouldn't. hmm.

    this is going to make the shaman OP if you ask me and the hunter/warlock would be diminished.

    I really don't like them getting rid of the totem killing macros and I run with 4 shaman all the time.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  3. #3

    Default

    I really think they should keep the totem mechanic for active effect totems (stuff like grounding totem, magma totem, etc) and remove buff totems (replacing them with spells as GC mentioned they might do). I think shaman buffing vs pally buffing, hands down pallies have it easier / better.
    Currently running 10 miners in Eve Online.

  4. #4

    Default

    Quote Originally Posted by 'Catamer',index.php?page=Thread&postID=207786#post 207786
    I don't understand Bliz's logic on this.
    right now a shaman has to make an effort to drop totems and keep a particular one done and someone with a pet can spam a button to have the pet kill the totems.
    so they want to take away the ability to kill all totems but at the same time they are giving the ability to drop all totems at once.
    the argument is the totem killing should be an effort... while dropping totems shouldn't. hmm.

    this is going to make the shaman OP if you ask me and the hunter/warlock would be diminished.

    I really don't like them getting rid of the totem killing macros and I run with 4 shaman all the time.
    No it just require some multitasking of the warlock/hunter atm 90% have it bound to some random dps macro. You can still kill totems now you just have to target them yourself.

    The pets will pretty much kill your tremor totem at the same rate as you drop it and the warlock doesnt even have to be worried about targeting it to kill it.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  5. #5
    Member Tdog's Avatar
    Join Date
    Mar 2008
    Location
    In 5 places at once...
    Posts
    1029

    Default

    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=207815#po st207815
    Quote Originally Posted by 'Catamer',index.php?page=Thread&postID=207786#post 207786
    the argument is the totem killing should be an effort... while dropping totems shouldn't. hmm.
    I think the argument is that Shaman have to burn 4 global cool downs to prepare for battle, while the opponent just spent four global cool downs beating on you.

    All other classes can prepare for battle prior to actual combat. Shaman can... but then they can't move.
    I think this is what it comes down to as well. When I'm pvp'ing on my shaman team playing say AV. While we are pushing the alliance back towards SPGY, by the time I drop all 4 sets of totems the front line has moved out of reach of the totems and it's time to move up and set them down again.

  6. #6
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I have zero issue's with a Warlock/Hunter who targets a totem and tells their pet to attack it.
    That is the same effort as a Mage who wands a totem down etc.
    It was a GCD for the shaman to place it, and its an action for the Pet Class to destroy it.

    The stomping macro's are bull shit though.

    #show
    /petattack [target=Mana Tide Totem]
    /petattack [target=Earthbind Totem]
    /petattack [target=Tremor Totem]
    /cast Steady Shot

    Or whatever the macro goes. So the hunter/warlock can have their pet stomp the correct macro's in a priority sequence (last one listed is stomped first), without even targeting the totems themselves. Having totems stomped, by a hunter (or warlock) who is just casting their dps spells and may not even be aware of a totem within range of their pet is bull shit.

  7. #7

    Default

    Quote Originally Posted by 'Catamer',index.php?page=Thread&postID=207786#post 207786
    I don't understand Bliz's logic on this.
    right now a shaman has to make an effort to drop totems and keep a particular one done and someone with a pet can spam a button to have the pet kill the totems.
    so they want to take away the ability to kill all totems but at the same time they are giving the ability to drop all totems at once.
    the argument is the totem killing should be an effort... while dropping totems shouldn't. hmm.

    this is going to make the shaman OP if you ask me and the hunter/warlock would be diminished.

    I really don't like them getting rid of the totem killing macros and I run with 4 shaman all the time.
    WRONG. They are 2 separate issues. Totem stomping is obvious. Totem dropping is its OWN problem however and has been for a long time. No class has to spend 4-5 GCDs, in combat, at the start of every new fight before being fully functional. Everyone elses buffs are either previously applied on their person, or are procs that require no in-combat management either.

    THANK GOD FINALLY
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  8. #8
    Member Tdog's Avatar
    Join Date
    Mar 2008
    Location
    In 5 places at once...
    Posts
    1029

    Default

    Quote Originally Posted by 'Ualaa',index.php?page=Thread&postID=207833#post20 7833
    I have zero issue's with a Warlock/Hunter who targets a totem and tells their pet to attack it.
    That is the same effort as a Mage who wands a totem down etc.
    It was a GCD for the shaman to place it, and its an action for the Pet Class to destroy it.

    The stomping macro's are bull shit though.

    #show
    /petattack [target=Mana Tide Totem]
    /petattack [target=Earthbind Totem]
    /petattack [target=Tremor Totem]
    /cast Steady Shot

    Or whatever the macro goes. So the hunter/warlock can have their pet stomp the correct macro's in a priority sequence (last one listed is stomped first), without even targeting the totems themselves. Having totems stomped, by a hunter (or warlock) who is just casting their dps spells and may not even be aware of a totem within range of their pet is bull shit.
    All they have to do is toss
    /petattack [target=playertarget]
    on the first line of that macro then as soon as the pet is done destroying the totems they start assist the hunter/warlock/DK with absolutely no thought on the player's part. I think you should still be able to target totems by use of a macro, but I think the lock/hunter/dk should have to target it themselves when telling the pet to attack it rather then the player never even having to switch targets or even realize it's there before the pet kills it.

  9. #9
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I have no issues with a pet class targeting a totem and destroying it.
    If the warlock/hunter uses their own toon to destroy it, via a macro that's fine too.
    A GCD for a GCD, so to speak.

    If a shaman can drop four at once, on a single GCD, then maybe AoE can destroy 4 at once, provided the totems are the target in which case only the totems are hit.
    That way its still a GCD for a GCD, and the class has to manually target them, not auto destroy them without thinking while concentrating on something else entirely.

    I just don't like the pets destroying totems, in priority order (or any order) with zero thought on the hunter/warlock's part.
    It would be the equivalent of a shaman being able to.... /cast Lava Blast and having that spell purge 3 buffs which the shaman could choose before hand in a priority sequence.
    Well.. maybe not three at once, but one spell purged per keystroke of the dps spells... LB, FS, LvB etc, in the priority sequence.

  10. #10

    Default

    It's about time. No other class can have their buffs taken out by every other class in the game with relative ease.
    Look at Mana Tide vs Innervate for example.

Similar Threads

  1. Awesome Support! Thanks to Rob from Keyclone
    By AlienChild in forum Software Tools
    Replies: 2
    Last Post: 05-08-2009, 10:44 PM
  2. Awesome elemental changes on PTR..
    By magwo in forum PvP Discussion
    Replies: 7
    Last Post: 03-19-2009, 08:49 AM
  3. Another awesome conversation
    By .ag. in forum General WoW Discussion
    Replies: 10
    Last Post: 04-25-2008, 08:42 AM
  4. Awesome Program
    By Contingenci in forum New Multi-Boxers & Support
    Replies: 1
    Last Post: 04-04-2008, 10:39 AM
  5. Awesome!!!
    By Dajackal in forum New Multi-Boxers & Support
    Replies: 5
    Last Post: 11-25-2007, 03:30 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •