Gets better at maybe 20k hp and 600+ resilience. They're still ridiculously overpowered gimmick talents.

Lately I have been frost shocking warriors while they run in, or somehow putting them in combat to prevent the charge. My pally will stun the warrior sometimes as well, and I'll try to get the TS off immediately. Otherwise I pop bloodlust and spam heals for a bit. It depends on the warrior though, some will stand in one place and you can blow them up.

Fan of knives is another story. It poisons everyone, so we can't move, can't cast, wound poison, everything else. And it hits like a track, all the while the rogue is probably cloaked.

Once you have enough stam/resil though, you should be able to handle one or the other, but both is going to be difficult to get away from. I've heard people ghost wolf and run from a spinning warrior, but that never works. Your back 3 shaman continue to get owned, and that's assuming you haven't been piercing howled, frozen, or god knows what.