Mastercrafted gear (+)
- MC'd gear is great - but can be time consuming looking for the mats + skilling up - have you thought of just MCing the MT and leaving the slaves?

HQs
- always worthwhile as they provide a great chunk of AA plus some nice gear for the level
- at your level the dagger would be the Serrated Bone Dirk

...wouldn’t likely have gone to Nektropos Castle...
- GHOST L&L BOOK!
- missed it? go back now - lots of ghosties in the end game and ever little bit helps

Guilds
- totally agree - well worthwhile taking the time to level up a guild
- at higher levels - 50+? you can buy the anti-stifle / anti-fear etc etc items off the factions merchants in Qey Harbour - they come in handy later on

...macros...
- to avoid some of the 'deadtime' the first row on each of my chars is single cast 'fast refresh' spells - all other rows are dbl'd up - this way I can easily see which of my quicker spells are available to give me continuous DPS

...using three buff slots on my illusionist to buff other characters (haste, extra mental damage on cast, etc) or the illusionist pet...
- ...haste... YES
- ...pet... HELL NO


Equipping 6 characters is expensive!!!
- Sure is - and this is why I use app1s and grey items on my slaves - I save ALL my plats for end game
- just as an idea, I buy all my adp3s from 71ish on - so I budget for 150-200pp depending on the class
- ac - equip with Kunark quested items then shard for T1 --> T2 --> fables - all 'free'
- weapon - to START - grab anaphalax for the bards and scouts, the nathsar (sp?) short sword for the tank, prob the staves from the anaphalax quest for casters (to start), and any 1h crusher for healers
- after that, do your class fables - have a look through the wikia and start from the easiest class to fit out to the hardest

Happy and safe adventuring Captive