Hey - gratz on enjoying the game + the lore

Re locking adv exp - from my own personal experience (have 15 x 80s now and starting to get quite a few 200aa's) I have found that there is an exp lag between about the high 40s to about the low 60s - this may cause you some angst with very slow leveling during this time - IMHO, DoF was a pretty boring place but just hang in there as you'll find the exp speeds up again when you hit KoS

How do you find the conjurer DPS output?

...I just hit level 42 last night, and have around 58 AA points per character.
- One thing to be careful about is hitting the 100AA cap at 70
- A really simple linear approach I use is: (Current Level - 10) * 100 / (71 - 10)
- So simply - your current level is 42, the 10 is the first 10 levels where we can't earn any AA, 100 represents the 100AA cap, 71 is the level 70 cap +1 level [lot of ppl get confused and think that dinging level 70 means they can now earn AA - nope - dinging level 71 is what you want), and the last 10 again is the first 10 levels
- (42 - 10) * 100 / (71 - 10) = 52.46AA at the START of level 42
- A rough rule of thumb is (Level - 10) * 1.64 gives a good guesstimation

...make sure the mobs are in melee range of all characters...
- 100% agree - all my chars melee - even the casters - all adds up

Dual healers (+)
- ONLY way to fly - you'll be very very thankful down the bottom of Guk and beyond
- You have a good combo as well - fast HoTs + Wards - nice

Power regen (+)
- You will find having excess in combat mana regen a necessity when you start fighting epics - some of those fights can last quite a while when your just 6 boxers Vs a x4

Emperor Fyst
- Deathfist Citadel (DFC)
- Don't fight him where he spawns or - like you have found out - your teams will get booted off the edge
- Remember where you fought High Priest Kuzbak in the little room downstairs? Clear downstairs, bring your team up top, clear ALL the guys upstairs as they will add, leave the end boss, go back downstairs to the High Priest's room clearing any roamers which have respawned, park all your slave down there against a wall or somewhere safe, grab your tank and go up and pull the boss, race down to your team - tank spank loot - no fear of getting booted EXCEPT maybe on the odd occasion the tank may get shot off the edge but should be ok to race back to the room assuming you have cleared all the courtyard mobs first

...I don’t even bother with drinks...
- ok to not bother with drinks leveling up but end game you will need them especially when you start chain pulling

...Varying travel speeds (–)...
- Think we all have found this at one time or another
- this is the main reason I choose all the same race as I tend to have smuggle running (group stealth) and there's nothing worse than running through a dungeon and hvaing a straggler get caught on a wall then pulling a room or something

Adept III vs Master spells/skills
- Personally, NOW I tend not to even upgrade from app1s BUT at the start I did exactly what you are doing - very efficient, just upgrade the characters defining spells (mystic wards, tanks taunts, etc)
- End game - sure, soon as I ding 71 = full adp3s then fully mastered when I see then on then the market with the exception of any capped spells (you know the ones, they stop at lvl 50 or something - I tend to buy them when I get the spell)

Travel (+)
- Bard speed is uber (saves a lot of coinage from not buying mounts too)
- Droods (read taxis) portals are very nice to have as well - save a lot of zoning
- Evac is always uber

...have 2 of the “Circle of” warden spells...
- By 42 you could have Ant, Commons, Darklight, BBM, GFay, Steam.

Group invis (+)
- uber - hence why I always have a rogue with smuggle
- the only catch with the illi group invis is he'she has to stand still to cast it - smuggle I can do on the run which actually does save a fair amount fo time when I am pillagaing/cherry picking a dungeon - to make it even faster I use a G5 laser mouse and have smuggle on the wheel flick thingy - 1 quick flick and hey ho I be invis

Heroic opportunities (?)
- Lot of ppl don't use believe it or not
- Having played the game since release I use all the time - I like them - yes, they aren't the most efficient but still - if the Ho's up why not take advantage of it
- having spells in macros does stop them from flashing when you have a HO up - the only way to find out what to hit is find your class icons and asscoaite them with their spells - like being a tank you'll have a boot - that tends to be a kick, the little sea shell looking thing is a taunt, etc etc - examine a spell and look in the top corners to see its icon

Lag when selecting targets / using assist (-)
- always a problem
- I use a very simple macro on my slaves which I have associated with the '5' key - /assist [insert tank here], /autoattack 1 - spam that a few times and no worries