I've put together a number of teams, but found heavy Melee just doesn't work. Way too much positioning going on (other than MT) to make it all effective. I settled on the following group of Erudites: Shadowknight, Illusionist, Warden, Troubadour, Conjuror Wizard. I wanted to go Pally, but I really can't get around my utter disgust for all things Paladin, so SK won.Originally Posted by 'Noxxy',index.php?page=Thread&postID=208166#post20 8166
I configured the toons across my accounts so I can swap out the Conjuror and bring in my Epic'd Templar and get the gloriousness of 2 healers when needed. I also put the SK on the same account as my Warlock, so I can pull out the SK, bring in the warlock and have an optimal Magic DPS group (Warden, Illusionist, Troubador, Conjuror, Wizard, Warlcok) when I decide to start raiding again.
One of my 6-box buddies has an MT Group similar to yours (200aa, T2 armor, half mythic)... So once I get my DPS team settled down (2-3 mos), we can start tackling the 2x raids... Although the elemental 2x raid boss who's in the windy room, that just plain sucks, doubt we'll ever win that one as two 6-boxers... /sigh
I miss the staying power of my old MT group, but my new team is soo dps heavy, fights take almost half the time as before, but I really have to pay attention to the SK's health.
I've pondered a Melee DPS Group, something like: Bezerker, Inquis, Mystic, Dirge, Swashbuckler, Assassin... but the thought of re-configuring my entire boxing setup to keep the other toons in melee range is about the least exciting thing i've ever thought of![]()
Connect With Us