
Originally Posted by
'Catamer',index.php?page=Thread&postID=207836#post 207836
i don't know Mokoi
I would agree that all content prior to WoLK was designed around being fun with no consideration what so ever about who is playing the game ( boxer/solo )
if something wasn't boxable it wasn't by design that way, it just happened. the low drop rate collection quests were not that heavily used.
I've played the whole content and it seems to me that WoW made serious design changes for WoLK over BC.
I think all WoLK quests were designed around being time consuming and to be extra time consuming to the boxer.
I think they designed all of WoLK around being anti-boxing and at the minimum anti-boosting and the continue to make more of the anti-boosting changes.
There are numerous quests and places where only ONE person in the whole server can do at a time.
the whole mount/vehicle system seems to have had us in mind ( the loss of follow, the loss of focus ), the new looting methods where you have to click on someting in your bag before clicking on the object.
I would say they were well thought out as to be semi transparent to the solo player.
I guess I just have WoLK burn out, I may try EQ2 or something else ( like the rest of the people I know that WoLK has burned out )
Connect With Us