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  1. #21
    Member Tdog's Avatar
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    Quote Originally Posted by 'Tonuss',index.php?page=Thread&postID=207508#post2 07508
    Quote Originally Posted by 'ElectronDF',index.php?page=Thread&postID=207446#p ost207446
    I never boost, so I don't know a lot about it, but can't you just get 10 mobs, AOE, then walk to next ten mobs and AOE and go until you get 50-90 mobs and then kill them all with your alts in tow? Instead of mounting to get mobs and then running back to the alts?
    You can do that, but if you're looking to boost as fast as you can, pulling small numbers of mobs is horribly inefficient. I never used that in ZF, but I presume that the benefit of being able to mount up is that you can pull many more mobs and take almost no damage until you're ready to engage them all. That means larger pulls and lower repair costs in addition to faster exp.
    Actually mobs aren't as condensed in ZF as they are as in say SM and it's a huge zone, while you could still make big pulls it would take much longer and when you get to the shadow hunters, unless you're a druid you run the risk of getting hexed, which wasn't that big of an issue with epic mount + crusader aura and you were well out of their range within like 3 seconds.

  2. #22

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    Maybe this is how they are doing it. Next is exp is based off levels in the instance, any mob grey to a char makes everyone get 50% exp.

  3. #23
    Member Tdog's Avatar
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    Quote Originally Posted by 'ElectronDF',index.php?page=Thread&postID=207530#p ost207530
    Maybe this is how they are doing it. Next is exp is based off levels in the instance, any mob grey to a char makes everyone get 50% exp.
    It's already like that, except it's alot worse then only 50%.

  4. #24

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    Druid PVP armor gives you another 15% to your travel, so its not that bad. I only did it from 42 to 45 but it seemed fast enough without rested or RAF. Even if its a wee bit slower the change of scenery was good enough reason to move over there for a couple levels.

    cheers

  5. #25

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    Druid I think is the way to go now for ZF,not as insanely fast as it used to be but its still a doeable instance and for me the best from 35-45.
    I was seriously annoyed when BLizz did this,but then I tried to keep in mind just how insane non Raf used to be and realised its not so bad,its just I made the mistake of coming to expect things to stay the same.

  6. #26

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    You guys better be careful what you say, they may end up nerfing druids to let them be polymorphed. All the classes need to be exactly the same apparently.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

  7. #27
    Member Tdog's Avatar
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    Quote Originally Posted by 'Smoooth',index.php?page=Thread&postID=207570#post 207570
    You guys better be careful what you say, they may end up nerfing druids to let them be polymorphed. All the classes need to be exactly the same apparently.
    Nah they'll more likely give the mobs a "Disforming Blast" knowing Blizzard.

  8. #28

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    [align=left] [/align]
    Calling me a noob would be an understatement...

  9. #29

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    1. Calm Down
    2. Breathe
    3. You may be too focused on what we do on these forums and you may believe them to be the center of the universe, but they are not, I'm sure Blizzard cares not to make in game changes based on the extremely small (and shrinking rapidly) community we represent in game. They don't care enough, I'm sure they have more pressing reasons for the changes which affect us. They affect us so strongly, because we are STACKING classes and BOOSTING 4 characters, we create the sense of inflated loss by attaching ourselves to a certain play style, Blizzard doesn't care.
    4. If they spent the time to rework how the chests work in BC instances which you say is important, there is less time to fix real problems like the mountains of class changes, world fixes and other important critical things that ARE being fixed. The fact that we can point out more of them stresses the need for them to spend as little time on BC crap as they can. I agree:
    "There's a problem with lvl 80 gold farmers ninja looting chests in BC"
    "OK lets just remove them and move on to wotlk stuff"
    "good idea, do it."
    5. People from Blizzard do read these forums, they work for Blizzard. They are Multiboxers, they are class engineers, level designers, community managers, and game masters. They do not "troll" to $!#* us over every chance they get, they participate because they ARE a part of the community.
    6. Please read "Heliocentrism and how to cope with it's effects on the human psyche" (not a real book, if you don't get it, I'm sorry I can't help you)

  10. #30

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    i don't know Mokoi

    I would agree that all content prior to WoLK was designed around being fun with no consideration what so ever about who is playing the game ( boxer/solo )
    if something wasn't boxable it wasn't by design that way, it just happened. the low drop rate collection quests were not that heavily used.

    I've played the whole content and it seems to me that WoW made serious design changes for WoLK over BC.
    I think all WoLK quests were designed around being time consuming and to be extra time consuming to the boxer.

    I think they designed all of WoLK around being anti-boxing and at the minimum anti-boosting and the continue to make more of the anti-boosting changes.
    There are numerous quests and places where only ONE person in the whole server can do at a time.
    the whole mount/vehicle system seems to have had us in mind ( the loss of follow, the loss of focus ), the new looting methods where you have to click on someting in your bag before clicking on the object.
    I would say they were well thought out as to be semi transparent to the solo player.

    I guess I just have WoLK burn out, I may try EQ2 or something else ( like the rest of the people I know that WoLK has burned out )
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

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