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  1. #21

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    Quote Originally Posted by 'Moorea',index.php?page=Thread&postID=205947#post2 05947
    maybe get away from swirl ?
    Quote Originally Posted by 'gitcho',index.php?page=Thread&postID=206140#post2 06140
    RE. my lousy strategery: I had a friend look at the video today who watched and simply said "get the heck out of the whirlwind!" ... When i reviewed it, i was fine until his whirlwind destroyed me. I had a closer look at the video and the damage from his whirlwind seems to hit in pairs every few seconds ... i parry the first 2 hits, then parry/take the 2nd pair, the 3rd pair of hits lands hard, and the 4th kills me.

    inch: I suppose I should try just moving out of the way ...
    glad I'm not the only one who saw that :-) yw :-)
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

  2. #22

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    Quote Originally Posted by Taliesin',index.php?page=Thread&postID=206111#post 206111][quote='hibiki',index.php?page=Thread&postID=206045 #post206045]I have a castrandom macro with PoM, Penance and PW: S tied to my tank/dps spam button.[/quote]

    Egads. If I'm reading what you are saying correctly, you pretty much have your priest casting heals non-stop through every fight? I'm guessing you haven't had to fight anything that requires any kind of mana conservation?[/quote] I guess I haven't while boxing. I've only cleared H UK, H CoS, and H HoL with my group. My disc priest usually does about 80% overhealing due to stupid spam, however I usually end the boss fights with over 30%-70% mana depending if I remember to use shadowfiend and if I'm fighting Loken or not. I talking heroics here, not raiding. I don't stupid spam on raids. Actually come to think of it, stupid spam might work on raids too. Disc priests usually get assigned to the main tank and raid mobs hit harder. PW: S has a 15 second cd(weakened soul), Penance has a 6.4 sec cd with glyph, PoM has a 8 sec cd, I think I stupid spam in raids just with out the macro. I get my mana back from rapture and spirit is useless to a disc priest. We go for tons of Int, some Crit, then Spell Power. If you running a holy priest, then worrying about the 5 second rule is a good thing. For disc priest, the 5 second rule applies to how long that slice of pizza has been on the floor.

    [quote='Taliesin',index.php?page=Thread&postID=2061 11#post206111]My priest has always been holy with some disc, and she's almost never had mana issues. As with just about anything, it comes down to proper gear and using their abilities as effectively as you can. Mine only uses Greater Heal directly on group members, Prayer of Healing when the group is taking significant damage, and Prayer of Mending when dealing with periodic damage or AoE damage (usually I just use PoH in these cases as well). If no one needs an immediate heal, she doesn't do anything so that she can fall out of the 5 second rule to regen mana faster. I've been meaning to try Flash Heal instead of Greater Heal, but I just haven't felt a need to change something that's already working for me. Perhaps waiting longer on heals and using big heals when I need to has allowed me to regen more between heals (I smell some testing for me to do). However, I also gave my priest priority for any spellpower gear with spirit/mp5 over any other class while gearing up.

    And FYI, my priest doesn't even have the 51-point holy talent. Just wasn't worth it to me; too situational and rarely has a use. You can see her build [url='http://www.wowarmory.com/character-talents.xml?r=Duskwood&cn=Sarres&gn=Frostmourne+Gu ardians
    here[/url]. Before you ask about her glyphs, she uses Renew and Flash Heal more than anything else in raids. With her current gear, she no longer needed to be glyphed for her heroic spells.
    Actually I'd like to ask about your glyphs. Is renew even worth it in raids? I usually find that renew sits on the target while other healers heal them back to full hp. I tried slapping in on the main tank for a while and have noticed that it just sits there with the disc priest's bubble or the pally's holy light tops them off. I went with the CoH and GS glyphs. I now smart heal 6 people in raids with the CoH glyph and the GS glyph resets the cd to 1 minute if the target doesn't "die". Another thing, I looked over your spec and have 2 questions. Silent resolve, threat really shouldn't be a problem anymore. Or are you doing some pvp? Surge of light = free flash heals. I know it can't crit, but it doesn't cost any mana either.
    Team 1: 80 Paladin, 80 SPriest, 80 Disc Priest, 80 Warlock, & 80 Hunter
    Team 2: 5 80 Shamans
    Team 3: 76 Deathknight, 77 Disc priest, 77 Mage, 76 Mage, & 77 Druid
    Team 4: 4 61 Warlocks & 61 Holy Priest
    Horde on Ravencrest, US

  3. #23

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    Quote Originally Posted by 'Smoooth',index.php?page=Thread&postID=206441#post 206441
    Sorry guys but you are all wrong with your crushing blow info. You are all confusing crits with it.

    The only stat that is taken into account for crushes is your BASE defense skill, as in the skill you see in you skill list("k" by default).

    Take the level of the mob you are fighting and multiply this by 5. Now subtract 15. If your base defense skill is lower than this you can be crushed.

    To the OP: your base defense skill is only 236! You can have this skill at character level 48. This pretty means you leveled up to 80 without taking hits on that character. Just go into a low level instance and gather up a ton of guys and let them whack on you and only heal yourself. Once your base defense is 400 you won't ever be crushed again.
    What I don't get, is that my pally was 79, and the General is 81. That's only 3 levels. WOWWIKI (http://www.wowwiki.com/Crushing_blow ) :
    Important Notes: As of 3.0, crushing blows mechanism have been changed. Now only mob four level higher than you can deal crushing blows
    According to wowwiki, I should NEVER receive a crushing blow, no matter what my stats. I was able to down the general after trying the strategy of moving out of the way, but it was VERY close - i was down to 16 hp at one point in the middle of a flash-heal spam ... very tough fight for me for some reason. Anyhow, doesn't matter as I dinged 80 on all my guys now (WOOT!!) and I'm getting def-capped with the tempered saronite set (thanks for the advice on that sbjones) and the titansteel shield wall ...
    Alliance - Bonechewer - Reckoning
    [80 teams:] Pally/Priest/Shaman/Mage/Druid | 5x priests | 5x Shamans | 5x druids

  4. #24

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    Quote Originally Posted by 'hibiki',index.php?page=Thread&postID=206576#post2 06576
    Actually I'd like to ask about your glyphs. Is renew even worth it in raids? I usually find that renew sits on the target while other healers heal them back to full hp. I tried slapping in on the main tank for a while and have noticed that it just sits there with the disc priest's bubble or the pally's holy light tops them off. I went with the CoH and GS glyphs. I now smart heal 6 people in raids with the CoH glyph and the GS glyph resets the cd to 1 minute if the target doesn't "die". Another thing, I looked over your spec and have 2 questions. Silent resolve, threat really shouldn't be a problem anymore. Or are you doing some pvp? Surge of light = free flash heals. I know it can't crit, but it doesn't cost any mana either.
    I don't raid much, but I find Renew to be a good way to be able to divert my attention to the whole raid. I tend to keep a Renew on the tank, and if there's at least one druid healer in the raid, then HoTs are usually enough to keep the tank up without the constant heals. The idea is that, yes, there should be enough residual healing from everyone else that I really don't even need to directly heal very much (not counting Patchwerk). Seems to be more efficient on mana, but depends on what the other healers consist of. Otherwise I get some flash heals in there. If the other healers have a tendency to not notice that Renew is already on a target, then this may not be ideal to use, but the people I ran with were smart enough to catch that. Same goes for if individuals get hit just once, like right when dropping a mutating plague during Grobbulus where they are pretty much guaranteed to take a few thousand damage. The Renew will top them off and only wastes a GCD to let me be ready for a big heal elsewhere if needed. CoH is very handy for fights like Loatheb, but otherwise I find that I don't use it very much since there's not always multiple people taking damage at once. If I ran with a different guild, I might find that I need to change my synergy with the other healers.

    But I should point out that my spec is a balance between multibox healing and solo healing. Surge of Light would be nice for raiding, but does me no good in my multibox configuration (I don't flash heal myself). I agree the threat reduction isn't a big deal anymore, and pretty much pointless in raids, but it's a carry-over from when I wasn't quite as well geared as I am today, and my priest used to have to get some heals off really early in heroic fights. She just hasn't gotten a spec update to quite match my group performance of today, so I have no problem with giving up threat reduction for Surge when I get the chance to do so. I don't claim this is a great raid spec, but was providing this as a decent 80 entry-level holy spec that worked for me.

    I'm definitely not an expert healer, but so far I haven't found any major problems in how I do things (yet). I'm actually trying to stay away from raids for now, and her spec will probably reflect that.

    EDIT: Now that you have me thinking about it, my priest build has received the least about of scrubbing since hitting 80. She's definitely overdue.
    Duskwood - Alliance - PvE

  5. #25

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    Quote Originally Posted by 'gitcho',index.php?page=Thread&postID=206617#post2 06617
    Quote Originally Posted by 'Smoooth',index.php?page=Thread&postID=206441#post 206441
    Sorry guys but you are all wrong with your crushing blow info. You are all confusing crits with it.

    The only stat that is taken into account for crushes is your BASE defense skill, as in the skill you see in you skill list("k" by default).

    Take the level of the mob you are fighting and multiply this by 5. Now subtract 15. If your base defense skill is lower than this you can be crushed.

    To the OP: your base defense skill is only 236! You can have this skill at character level 48. This pretty means you leveled up to 80 without taking hits on that character. Just go into a low level instance and gather up a ton of guys and let them whack on you and only heal yourself. Once your base defense is 400 you won't ever be crushed again.
    What I don't get, is that my pally was 79, and the General is 81. That's only 3 levels. WOWWIKI (http://www.wowwiki.com/Crushing_blow ) :
    Important Notes: As of 3.0, crushing blows mechanism have been changed. Now only mob four level higher than you can deal crushing blows
    According to wowwiki, I should NEVER receive a crushing blow, no matter what my stats. I was able to down the general after trying the strategy of moving out of the way, but it was VERY close - i was down to 16 hp at one point in the middle of a flash-heal spam ... very tough fight for me for some reason. Anyhow, doesn't matter as I dinged 80 on all my guys now (WOOT!!) and I'm getting def-capped with the tempered saronite set (thanks for the advice on that sbjones) and the titansteel shield wall ...
    Well your problem is your base defense skill is that of a lvl 48, at least when I looked at your armory. You only need a defense of 400 to never be crushed which all levels 80s should have. Wowwiki is just assuming you do. Most solo boxers get hit enough that their defense is 400 very soon after hitting 80.

    Just as an example, after I boosted a paladin to 60 I took him into RFC to get his defense up. I was being crushed by the level 18? mobs in there for a few minutes until my base defense went up high enough.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

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