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  1. #1

    Default Best strategy for fighting non-sheepable groups?

    Hello again.

    I've gotten Keyclone working with a couple windows (I am teething on 2-toon setup before I move into a full 5-party). I've read a lot of great info (thank you again forum and wiki) on how to write macros, use key mapping, and the like and think I am muddling through that all right.

    But it's really more the strategic stuff (bar setup, what macro on one class should map to what macro on what other class) where I'd like some advice.

    FYI My intention is to play a paladin (love pally's anyway), a priest, and 3 mages. My primary interest is instance runs.
    I know that more classes = more difficulty, but I really want to be able to instance(healer), and can't pass up the utility of a mage.

    So given that instances are full of groups of mobs, a question for me to keep in mind as I set up my key mappings:
    I'm not sure what the best approach to fighting groups when multi-boxing is. Obviously if you can sheep, you should. I've read up on round robin.
    But when fighting things you can't sheep, is the strategy basically just have the tank try to hold all the aggro, keep the tank healed, and have the DPS'ers concentrate their fire one target at a time until the group is down?
    Or is there some more complex methodology people use for mob aggro and takedown?

    Also, has anyone found a brilliant method for picking up the right quest rewards at turn in, or do you just have to manually pause and flip windows?

  2. #2

    Default

    If you can get your AOE's fired up then that would be best. Grab aggro with your pally and just AOE them down with 3x blizzards

  3. #3

    Default

    I gather from the post that your team's not really created yet, or not many levels high yet. If so, I'd like to say that you don't HAVE to have a dedicated healer in your group if you use all hybrids. For example, if you used a pally and 4 shammies, or druids, or priests you could just have them all cast a minor heal on the tank with 1 key and its a lot more healing than having a dedicated healer. Of course the healing isn't as mana effecient, but I found that once I had decent gear on my pally it wasn't a problem.

    On crowd control, I honestly don't know that its needed, I got by with my pally, druid (my main raid char) and 3 shammies. I used hex a bit but found that the pally consecrate and other abilities grabbed aggro, and if a ranged mob did drop onto another char I just taunt it back.

    If you do want to use sheeping, get Jamba, it allows you to setup from your main the targets for each char to sheep, root, hex, whatever. Also it solves some of your quest management, but there is no escape for flipping between windows when the loot you want differs char to char.

  4. #4

    Default

    You're correct, right now I am practicing the fundamentals on two characters, then I'll make a team. I will think about the 4 priest option.

    Thank you both for the advice. And I just downloaded Jamba, it looks great!

    The Jamba targeting mechanism is pretty sophisticated and I'm obviously going to have to put more effort into learning how to use it effectively. I have read the explanation on jafula. Any other advice on it?

  5. #5

    Default

    Make sure you go into key bindings and set both the setup key for the icon placement and the actual casting. Then just go outside and practice on some starter zone mobs, you'll get a feel for it.

    You just want to make sure that you can get the tank and mob away from any sheep so that you don't accidentally break the polymorph.

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