
Originally Posted by
'Ughmahedhurtz',index.php?page=Thread&postID=20585 5#post205855
Disregard that healing macro. It's one I've been playing with lately and I guess I've just not hit the failing case until last night. It basically never resets when it gets to "null" which surprised me. Ah well, back to Ye Olde Drawring Boarde. :P You get the idea I'm going for, though.
With regards to the targeting stuff, if you're targeting your main with a separate keypress and then relying on that target being static throughout the fight, you might be surprised when you hit those cases where you lose target (like MC's, certain stuns, the fights where you fight your teammates, etc.). I suppose it's trivial to press the "retarget my main" key but it is one less thing to have to concentrate on when the Fit hits the Shan.
Cheers,
Ugh
ahhh but! if my main toon get's mc'd I just hit my Switch Brain (tm) key and everyone targets the new brain/the pip is swapped and the Fight Goes On(tm) and it's super quick.
also checked my melee macro on the target dummy in orgrimmar - it works
I'm at work so can't post the macro but this will give a general idea, I use /click with castsequences a fair bit and noticed that on the new brain that it didn't cast any spells whereas the others would (my main dying first is a rare event - it's usually the shammies >.<), the castsequence looks a bit like this:
Code:
/castsequence [target=targettarget] reset=combat flame shock, lava burst,,,,,,,,,,,
I've changed it to:
Code:
/castsequence [target=targettarget] [target=target] reset=combat flame shock, lava burst,,,,,,,,,,,
and it now fires when something is targeted by this toon and when targeting another toon's target
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