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  1. #1

    Default /Follow for quick facing change (PvP)

    yesterday during leveling my hunter+4*Dru team i came up to a thought i want to share with community.

    Personally i dont do PvP (yet) but i've seen lots of MB PvP movies and one big issue I got from that movies was facing management of the team. Almost every person facing MB team try to mass fear/run through etc. to break facing ant therefore spoil casts "team turn" buttins dont help much as it is slow and unreliable in situation when group already spread in some way.
    That leads me to the following:
    I already have "follow button" for my group so when i need to turn my toons to, say, following mob, i just run my main back, so all the team turns and is ready to blast the mob.
    I tried to make a quick macro to quick face to the mob (i called it "facing target" button)...

    /assist focus
    /follow target

    but ups... /follow works only for players and not for NPC/mobs

    So i was unhappy but then i thught that if such funcion is not working for PvE it may be working for PvP...
    But it was late already and i was sleepy and i didnt tested it.

    If "/follow target" works when target is enemy player it will do the following
    1) Face the target
    2) start run toward the target if it is far enough

    As for the 2nd part i dont know if there are any "/stopfollow" or "/stopmove" or something like that command of there is - i'd love to know (i've searched WIKI but no luck)

    Imagine the situation:
    some lock mass feared your tram and some toons start running in random direction you popped trinked and all now free from fear but still facing in a random direction. You hit the "facing terget" button followed by quick press any "party movement key" (to break follow and stop running) so all toons now faces lock an he is on his short way to corpserun.

    It may be helpful for many situations IF ONLY /follow works for enemy players and not only for firendly.

    Can anyone make some field tests? I will be unable to perform them myself untill next monday due to business trip...

    PS: BM hunter is SOOOOO OP they have build-in I.W.I.N. button
    Lok'tar ogar! Victory or death - it is these words that bind me to the Horde. For they are the most sacred and fundamental of truths to any warrior of the Horde. I give my flesh and blood freely to the Warchief. I am the instrument of my Warchief's desire. I am a weapon of my Warchief's command. From this moment until the end of days I live and die - For the Horde!

  2. #2

    Default

    /follow does not work for enemy players

  3. #3

    Default

    Bind a key to "Interact with Unit" - I replaced my "Attack" with "Interact".
    Turn on "Click to Move".

    Assist and mash that key - you turn, face and move towards target to engage in melee combat.

    Another option is to pick up a boatload of the Shadow Crystal Focusing Lens and integrate t hat with a /target /use macro. These will face you to the target at the expense of the time to use it. No running involved.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  4. #4

    Default

    2 zantor

    1st question will it work for mobs as well as with players?

    2nd question
    ummm... It appears i dont understand how to implement it...

    So after 3.1 i have a key to interact with target. already doing it

    assume all toons have player/mob as a target and I hit an interact key...
    What will happen? Will toons turn? What is "click to move"?

    Please clarify it or give a link where i can read about it in detail.
    Lok'tar ogar! Victory or death - it is these words that bind me to the Horde. For they are the most sacred and fundamental of truths to any warrior of the Horde. I give my flesh and blood freely to the Warchief. I am the instrument of my Warchief's desire. I am a weapon of my Warchief's command. From this moment until the end of days I live and die - For the Horde!

  5. #5

    Default

    go into interface options, browse around there(i forget what tab it is) and you'll find click to move there, basically whenever you select, or interact with anything with click to move on your toon will run that direction to interact

  6. #6

    Default

    Quote Originally Posted by 'ghonosyph and the moocrew',index.php?page=Thread&postID=197098#post1 97098
    go into interface options, browse around there(i forget what tab it is) and you'll find click to move there, basically whenever you select, or interact with anything with click to move on your toon will run that direction to interact
    Mouse OPtions.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  7. #7

    Default

    Lol well paid off to read this thread. Hats off to Zanthor.

    28 BoXXoR RoXXoR Website
    28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!

  8. #8

    Default

    If click to move is not activated, will characters just face the target on /interact but not run to it ?
    I'm actually afraid to do stupid things with click-to-move activated on every character. Or perhaps it is possible to activate click-to-move in a macro and then turn it off immediately ?

    (I cannot wait to be back home to try all that. Having all my alts automatically facing whatever my main targets would be priceless both in PVP and PVE)

  9. #9

    Default

    omg, was this spelled out in another thread because this completely changes the dynamics of melee MBing. It's cake now! And I am going to EAT IT TOO!!!!

  10. #10

    Default

    (Back home )

    /interact won't let your character turn around to face the enemy without "Click to move" checked.

    However, this is doable in a macro :

    /console autointeract 1
    and
    /console autointeract 0

    will toggle "Click to move" on and off.

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