Quote Originally Posted by 'zanthor',index.php?page=Thread&postID=204900#post 204900
Quote Originally Posted by 'moji',index.php?page=Thread&postID=204894#post204 894
The only problem with infinite expansions is getting new players, who then have to buy 4-5 boxes to play one game. If someone new comes in now, they have to drop about $60 just to get the whole game - vanilla, BC and wrath, then take about a month and a half or longer to get up to 80. Add on a few more expansions and things really add up, new players get discouraged and they look for a more accessible game. Yes, Everquest is still going, there's plenty more MMO's too that have been around forever, but the problem they all have is they're not gaining. They have die hard players, but no fresh blood. Wow will survive for a long time, but it makes sense to rewrite it and start over.
So every 3rd expac EQ would release a battlechest that would bring you to near current... for $50. So for a new player after 6 xpacs they had to buy 2 boxed sets to get current...

Blizzard has so far followed a similar path with theirs.
And to expand on this, Blizzard wisely made the RAF program that makes leveling to 60 essentially trivial. I am betting that RAF will be expanded to 70 with the release of the next expansion, with the XP curves lowered as well at least to level 80, much like the revisions that have occurred with BC.