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  1. #1

    Default NOT disbanding group on disconnect?

    This might be more a question for the tech support forums, but maybe someone here has run across it. Some time ago, if all my toons disconnected (at least once a session; thanks Seattle Comcast), I'd log them back in and they'd still be in group. At some point, they started logging back in to find the group disbanded. If it happens while in an instance, all five toons get the message, "you are not in this group's instance; stand by for ghetto hearth in 30 ..." I don't lose my instance, but I do have to either submit to the hearth, or run back to the entrance, step out, and then zone back in.

    Is there a setting somewhere, "drop group on disconnect" that I don't know about? Is there any way to keep my group after a disconnect, as a general rule?

    Thanks.
    MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)

  2. #2

    Default

    Just regroup real quick use a group invite macro spam it and accept.

  3. #3

    Default

    i think this is the normal behavior indeed.
    - if you /logout on purpose then you will always leave the group
    - if you are disconnected then you should remain in the group. It is possible however, if it is a server restart for example, than when you log back in, that all your toons will be in their own instance, at the entrance.
    In that case you indeed need to run out, and reenter the instance, which will automatically make you join the leader's instance.. or something.

    if just one of your toons disconnects during an instance and you log back in, it should still be in the group, and in the right instance, and at the point where you where in the instance.
    .[I



  4. #4

    Default

    Quote Originally Posted by 'Zub',index.php?page=Thread&postID=204089#post2040 89
    i think this is the normal behavior indeed.
    - if you /logout on purpose then you will always leave the group
    - if you are disconnected then you should remain in the group. It is possible however, if it is a server restart for example, than when you log back in, that all your toons will be in their own instance, at the entrance.
    In that case you indeed need to run out, and reenter the instance, which will automatically make you join the leader's instance.. or something.

    if just one of your toons disconnects during an instance and you log back in, it should still be in the group, and in the right instance, and at the point where you where in the instance.
    I guess my involuntary disconnects are being treated as deliberate logouts. It never has before. Maybe the way my ISP is dumping me is suggesting the wrong thing to WoW and it's assuming I meant to do it. Then again, I get the "you have been disconnected"message when I'm dumped back to the login screen, so it's halfway there. Guess I'll just put up with it. Thanks for the responses.
    MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)

  5. #5

    Default

    since this last patch (apx 2 days) i've had the server or realm crash at least once a night and I can't relogon immediately, I have to wait 5-10 minutes.
    I agree with the others, just spam your invite button.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  6. #6

    Default

    I have run across this pretty much as the OP describes. My ISP on rare occasions may decide that I need to stop playing for 5-10 minutes. When I log back in while in an instance, I'm ungrouped. It's usually after I group back up (yes, same leader) that I get the "get out or I'll make you" message. I still have to run out to prevent being hearthed. I can run right back in and everything is fine (no reset or anything), but still being forced to run out is annoying.

    It's so rare that I really haven't been able to try any fixes yet, or really bothered looking for a solution. I don't blame Blizz, I blame my ISP.
    Duskwood - Alliance - PvE

  7. #7

    Default

    Sometimes when everyone dc's at the same time the instance "owner" ends up being someone who wasn't the leader. If that happens you need to invite from that character.

    Find which character isn't getting the message and invite your leader from it. You can then promote it to leader and it will be able to invite to the team to keep from being booted.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

  8. #8

    Default

    Quote Originally Posted by 'Smoooth',index.php?page=Thread&postID=204234#post 204234
    Sometimes when everyone dc's at the same time the instance "owner" ends up being someone who wasn't the leader. If that happens you need to invite from that character.

    Find which character isn't getting the message and invite your leader from it. You can then promote it to leader and it will be able to invite to the team to keep from being booted.
    The next time this happens, I'll try to remember to wait and see if someone isn't getting the message. Thanks for the idea.
    Duskwood - Alliance - PvE

  9. #9

    Default

    Yes, whoever left last will be the "leader" when you come back.
    And in the case of having been sent back to the entrance, thats the only instance that will have anything cleared in it, if it hasn't all reset (depending on how long you've been gone).
    I'm going to live forever, or die trying.
    5 Shaman Northrend Heroics - My YouTube Channel - Details about my setup (outdated)
    T2 Heroics: lvl 80 Heroics wearing lvl 60 armour
    Running 5-6 accounts on one computer, currently playing Horde on US-Skywall.
    My main teams:
    5x Shamans lvl 85
    5-class team lvl 100: Paladin, Druid, Shaman, Mage, Priest

  10. #10

    Default

    for a few months up until the last patch I'd login and find myself grouped, it was pretty good but stopped happening now

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