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  1. #1

    Default Druid DPS and Heal macro help

    So ive been trying to make a single button smash easy button for my druid slaves. Im playing a paladin and 4 druids.

    Here is my current boss fighting dps macro.

    /castsequence reset=10 Insect Swarm, Moonfire, Starfire, Starfire, Starfire, Insect Swarm, Rejuvination, Wrath, Wrath, Wrath

    With the glyph of starfire extending the moonfire dot by 9 seconds and various haste procs I can reliably get through this entire rotation well before Moonfire falls off. The rejuvination they cast on themselves and this has GREATLY enhanced their survivability on bosses that do odd things like AOE attacks or some other splash damage that hits the whole group no matter what.

    What I have been trying to do is use two /click commands, put in some extra commas so it will trigger a heal on the paladin. Im attempting to get 4 rolling lifeblooms, So far its not been very successfull.

    click1 = /castsequence reset=10 Insect Swarm, Moonfire, Starfire, Starfire, Starfire, Insect Swarm, Rejuvination, Wrath, Wrath, Wrath

    click2 = /target sbjones ; /cast lifebloom; /assist sbjones

    So far no matter where I put extra commas in the dps macro, regardless when im spamming the button about 2-3 times a second in fights or even slower, it always casts lifebloom after a spell that has a casting time. So the spell rotation comes out to be the following.

    InsectS, Moon, Star, LifeB, Star, Lifeb, star, is, rej, wrath, lb, wrath, lb, wrath, Then repeat. Problem is this stacks lifebloom instead of letting it roll and bloom. It chews up way too much mana. I Have tried putting a bunch of commas and spaces in the lifebloom macro, but it becomes really really random if it decides to cast it or not then. Sometimes it will cast it after every other spell, other times it wont cast it for 20 seconds.

    Anyway, If anyone has a macro already set up or has any input, I would like to hear it.

  2. #2

    Default RE: Druid DPS and Heal macro help

    Nevermind, you weren't talking about the second macro.

  3. #3

    Default

    I think you found the same complication I ran into last night playing with the shaman macro here.

    While casting Starfire in the /castsequence, it will continue to try sending Starfire to the server until it is actually cast, but the client likely cancels the command before sending since you are in the middle of casting it already (why spam the server with something it is already doing). Since that command fails for now, it falls through to the second /click, trying to send the /cast Lifebloom. Since there's the known lag of castsequence waiting for the server to respond that the cast is done and the sequence can be advanced, in the background it may catch the lifebloom request that has been spammed in the meantime and accepts that as the next input before you get your next sequence spell off. The lifebloom may seem random because it will depend on whether the timing was just right to send that right as the last sequence spell just finished (and before the client receives it's update).

    Instant spells won't suffer from this, as there is no casting to wait on, resulting in the server immediately telling the client to advance the sequence before you even press the key again (unless you're really clicking like crazy).

    Hope that makes sense. Not sure I can explain it much better. I'm not sure how to improve these hierarchy style of macros without just managing it manually.
    Duskwood - Alliance - PvE

  4. #4

    Default

    click1 = /castsequence reset=10 Insect Swarm, Moonfire, Starfire, Starfire, Starfire, Insect Swarm, Rejuvination, Wrath, Wrath, Wrath, <- extra comma

    click2 = /target sbjones ;/castsequence lifebloom, lifebloom, lifebloom,regrowth; /assist sbjones

    this may work just a though yeh could also place that extra comma in another place with yer other druids.

  5. #5

    Default

    Humm. Ill give that a try, Im at work and not able to test till later. I am wondering though maybe im doing it backwards. I read up on a few other posts useing /click and dot's. Maybe change it to the following.

    /castsequence lifebloom ,, ,, ,, ,, ,, ,, ,, ,, (2presses per second, give it an extra second)
    /dps macro

    Thus in theory the lifebloom will get cast every 16 presses of the button. Rest of the time the dps macro is going. Im thinking this will work, but how to get it to roll lifeblooms across 4 druids at a 2s interval.
    This might work.
    lifebloom ,, ,, ,, ,, ,, ,, ,, ,,
    ,, ,,Lifebloom ,, ,, ,, ,, ,, ,,
    ,, ,, ,, ,,Lifebloom ,, ,, ,, ,,
    ,, ,, ,, ,, ,, ,,Lifebloom ,, ,,


    Basicaly a druid will fire off a lifebloom every 4 presses of the key... But im not sure how it will work with starfire and wrath. If its casting the spell and im still hitting the button, I can see this just bunching up all the lifeblooms after the first 3.5 second cast. Im sure they will all do it ok, but instead of a nice smooth lifebloom roll going, it will be weaksauce HOT and bunch blooming for mass overhealing instead of a nice bloom every 2 seconds or so. I dont expect it to be perfect but a more evenly spaced heals.

  6. #6

    Default

    I got it to work. I was right and that I needed to put the heal macro first over the DPS instead of trying to comma drop the dps macro down to the heals. For my button smashing speed, I needed 4 commas to = a second. I am pretty sure im not wailing on the button 4 times a second like some soccer mom on speed, but whatever, thats what I needed to get the timing to work. Here are my findings and macros for my 4 druids. Im not going to put in useing trinkets, silenceing ui errors or targeting, Just the stock macro part. The spaces just make it easier to read and see the timings than a long unending string of commas.

    D1:/castsequence reset=10 Lifebloom ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, Lifebloom ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,,
    D2:/castsequence reset=10 ,,,, ,,,, Lifebloom ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, Lifebloom ,,,, ,,,, ,,,, ,,,, ,,,, ,,,,
    D3:/castsequence reset=10 ,,,, ,,,, ,,,, ,,,, Lifebloom ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, Lifebloom ,,,, ,,,, ,,,, ,,,,
    D4:/castsequence reset=10 ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, Lifebloom ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, Lifebloom ,,,, ,,,,

    Makeing the macro at a target dummy wasnt too hard, however I didnt have any real dungen experience as to if it would heal enough. You can see my druids talent spec in my sig. All of them are Ballance and none are speced for restoration. Each lifebloom ticks for about 180hp every second. This tick is a lot faster than the other HOT's but no where as much, and the bloom is healing 1800-3600 and that is going off roughly every 2-3 seconds on average once the roll starts. For normal instances, this is SO overhealing its not even funny. Lifebloom refunds half its mana when it blooms so its sucking less mana then I was useing for 4x rejuves. However I was doing the healing on the side so there were a lot of times I just did not heal. So mana consumption is a bit of a mixed bag. If I dont need heals this is a waste, when I do need them this works well. I may just spread it out more to reduce the healing, but thats all just fine tuneing I can do later.

    Now the reason I have the above macro listed out for two cylces of the life bloom is for the following reason. I tried this macro in Heroic dungens and it was not enough to keep me alive. It did a decent job and if prolly 2 of the druids were resto speced, it prolly would have. My solution was more healing so right after the first lifebloom in each macro, I put in the instant cast Rejuvenation. 4x rolling lifeblooms and 4x rejuvenations was enough to keep me alive in Heroic Drak'Tharon Keep where I tested this. With the global cool downs and stuff. Rejuvenation lasted near perfect with the duration of two Lifeblooms. This really sucked the mana though. Its possable I just never paid attention, but for 3 heal spells over 18 seconds on paper used only 1300 mana, but it seemed to me to just chew through it like crazy.

  7. #7

    Default

    Now that I have the healing out of the way, I really really need some help with getting my druids to DPS. They are sitting at 1000 spell power right now. Against the non epic target dummy I can eek out about 1200 dps. In a dungeon, they are only pushing out 800-900 dps. I know I have to be doing something wrong where my DPS is less than my spell power. My paladin with consecration and Hammer of the Righteous out DPS's my druids by a factor of two.

    My normal non boss, trash killing, questing dps macro is a very simple /castrandom wrath, wrath, starfire. This pretty much gets the job done as most things are dead long before a DOT would have time to tick to duration. My boss fighting macro ive already posted in this thread. Maybe im just have completely messed up expectations when it comes to druids pew pew power, but with talents. Starfire has 1200 spell power and Wrath is 1100 spell power and im poop poop ing at 850 on average.

    If anyone who is playing a boomkin in their group that is putting out some decent dps could share their macros or rotations I would really apreciate it.

  8. #8

    Default

    My 73 boomkin in my mixed group has 1050 spell power and does 1100 dps. I use the mage's focus magic on him and have about a 23% crit chance. I use a very simple dps macro.

    Code:
    /cast [nostance:4] Moonkin Form
    /castsequence [target=focustarget,harm] reset=combat Moonfire, Insect Swarm, Starfire, Starfire, Starfire
    I haven't got around to getting any glyphs at all yet. I have a lot more buffs than you do but I still don't see why yours do such low dps. Before I put insect swarm in my macro I was doing 1200-1300 dps but figured the -hit debuff was worth a little drop in dps.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

  9. #9

    Default

    I have no idea either. Im at the point where im starting to try Heroics and I have more than enough healing to live, but it just takes forever to kill things with 60-80k hp trash. The first boss in Drak'Tharon Keep is a simple tank and spank DPS race. He slowly hits harder and harder to the point where he eventually just 2 shots you. Hes got like 450k hp and I can get him down to about 75k hp when my druids get one shotted from his aoe shadow suck and my paladin dies right after on the next melee hit. Thats around 20 stacks of his +damage buff. I know I can take him, I just need more DPS. About 20% more. So going from 900dps to say 1200dps should not be too hard I would think and 1000 spell power at level 80 to me seems 1200 dps should be easily attainable.

  10. #10

    Default

    Maybe your spells are missing level 82 and 83 mobs too much. If you use improved faerie fire on the bosses you need 10% +hit or 262 hit rating to be capped. But from 0 hit rating to capped is only 14% damage or about 100-150 dps in your case.

    Also I don't even spec eclipse, it's hard to get it to be useful and can only happen every 30 secs.

    With your spell haste if your wrath cast time is more than 1.3 sec than it is more dps than starfire. I use starfire because I spam my dps button a little slower than most I think and can get more out of fewer, slower casts. If you use wrath you really need to be hitting that button fast for it to be worth it.

    Try going into normal violet hold or something to fight lower level bosses. If you do alot more dps to them then its really just a gear issue of having low +hit and spell pen. If it doesnt go up much its probably a strat/macro issue. Let us know if you figure it out, I'm interested in how to get the most dps out of a boomkin while boxing.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

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