Quote Originally Posted by Stim',index.php?page=Thread&postID=204784#post2047 84]Hmm yeah. That's a command I've tried aswell.

It definitely appears to be working in terms of the program doing it's job, as even if the window is inactive it brings it to the front.

"If you use SendWin with a background window, HotkeyNet tells the operating system to bring the window to the foreground. The operating system takes a long time to do this. But HotkeyNet doesn't wait. It sends your keystrokes immediately. If they are sent before the window arrives in the foreground, they won't be received by the window. To avoid this problem, add a [url='http://hotkeynet.com/ref/wait.html
Wait[/url] after SendWin. This is illustrated in the first example below."

The only problem is that I see no reaction from the client - this is even if the window is currently active and in the foreground.


i battled with this for ages and eventualy got it working however it was terrible. the game is design to run in low frames if it is not in focus and to not accept key commands with means you have to focus the window, input commands and then refocus back to your main window.

Only way to do this is to put in a small wait comman. "switch to wondow X, wait 50milliseconds, input commands, switch back to window Z" and so on. so everytime your pressing a buttom your pc is switching between multiple screens and nearly always bugs out when you mashing buttoms or constantly holding on down. Also to add to this the "Wait" time depends on your pc, how long it takes to focus or load up the other window and to add to the frustration this may even change while your playing because if lots of things are happening your pc slows down and you need a longer wait time.

if its not being picked up on slave windows try increasing wait times or make sure HKN is focused on correct window names is another big thing.

In the end it was just too unplayible and just too many varialbes, all because Mythic thought it would be smarter to make the game this way. pity i really enjoyed WAR as a possible multiboxing alternative.