This isn't quite true...RAF gives 3 x the exp from quests as well as grinding, so if you're saying you should be questing if you have no RAF or rested bonus, then you should also be saying you should be questing when you have RAF.Originally Posted by 'Starbuck_Jones',index.php?page=Thread&postID=2033 26#post203326
E.g. lets say you get 50K exp per hour from non-rested, non-RAF grinding and 80K exp per hour from questing, a difference of 30K per hour - making questing better.
Apply rested exp bonus and it becomes 100K exp per hour from grinding, and 80K exp per hour from questing, a difference of 20K per hour - making grinding better.
Apply RAF, and it becomes 150K per hour grinding and 240K per hour from questing - the differnce is now 90K per hour - once again making questing better.
The formula for grinding:
The amount of experience you will get for a solo kill on a mob whose level is equal to your level is:
XP = (Char Level * 5) + 45, where Char Level = Mob Level, for mobs in Azeroth
XP = (Char Level * 5) + 235, where Char Level = Mob Level, for mobs in Outland
XP = (Char Level * 5) + 580, where Char Level = Mob Level, for mobs in Northrend
Mobs that are flagged as elite will give twice the amount of experience as a normal mob for the same level.
The amount of experience you will get for a solo kill on a mob whose level is higher than your level is:
XP = (Base XP) * (1 + 0.05 * (Mob Level - Char Level)
Note - this is capped at 4 levels difference, in other words:
1 level difference = 1.05 x Base XP
2 levels difference = 1.1 x Base XP
3 levels difference = 1.15 x Base XP
4+ levels difference = 1.2 x Base XP
Group Experience - the group bonus is based on modifiers and the fomula below:
XP = Mob XP/numberOfMembers * modifier.
Modifiers:
1 person group = 1.0
2 person group = 1.0
3 person group = 1.166
4 person group = 1.3
5 person group = 1.4
E.g.: the experience per person for a group of 5 level 60 players killing level 60 mobs in Eastern Plaguelands is ((60*5)+45)/5)*1.4 or (345/5)*1.4 or 97 (rounded up) exp per person per kill.
The same group of 5 level 60 players killing level 60 mobs in Hellfire Peninsula would be earning ((60*5)+235)/5)*1.4 or (535/5)*1.4 or 150 (rounded up) exp per person per kill.
Now to put this in context - the average quest in EPL rewards about 9,000 exp - which means you would need to kill 93 mobs to get the eqivalent exp in a group of 5. The average quest in HFP rewards about 10,500 exp - which equates to 70 mobs for same amount of exp in a group of 5.
Bottom line - without rested exp, you need to burn through mobs very quickly to make grinding a better option than questing.
Things to consider:
1. Using a good levelling guide and questing addons can significantly increase the number of quest turnins per hour, and thus boost exp.
2. Becuase of the number of mobs to kill via grinding, taking time to loot will affect the exp per hour gained. So will respawn rates.
3. Boosting with a high level toon in instances can make grinding a better option if you can overcome the exp nerf from having a high level toon in the party - SM Cath seems to be the sweet spot for this.
4. Many quests involve killing mobs, so you effectively double dip - get the exp from killing mobs and get the quest exp at the end. Milage will vary with each quest though...
Hope this helps...
Cheers,
S.
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